Submit a news tip



Astral Ascent update out now (version 1.3), patch notes

Posted on March 14, 2024 by (@NE_Brian) in News, Switch eShop

Astral Ascent update 1.3

Hibernian Workshop issued the latest update for Astral Ascent today, which is version 1.3. The update includes an affinity system, Destiny Fragments change, and quality of life options. Of course, there are a bunch of other aspects to version 1.3 as well.

Astral Ascent update version 1.3 patch notes

Here’s the full rundown:

Major Features

  • The game now suggests slightly more often loots that could synergize with player’s build
  • Players can receive up to 3 accumulated destiny fragments after defeating Zodiacs on DL runs from previous destiny levels not cleared

Small Features

  • Reworked the descriptions of Effects in Hints and Glossary to give more details about the stacks, durations of effects, number of hits etc.
  • After clearing the game, on the menu to pick a specific ending, there’s a check mark on the name of characters on which endings have already been seen by the player
  • We replaced the void catalyst perk “”Warrior’s Pride”” (+1 damage stone per X enemy defeated until player is hit) for the new perk “”Barbecue’s grace””, which provides Barbecue’s Echo at start of a run (salvaging an aura for the first time spawns another aura of the same Tier)
  • The small dragon at start of runs gives +1 extra choice for auras
  • We added hint descriptions for specific auras that cast elements based on common spells
  • Added an additional feedback for Aura’s rarity on player’s inventory
  • Small increase XP gain after opening a Zodiac chest

Balancing

  • Reduced spark damage by 30%
  • Increased damage of PRÆCIPITATIO spell
  • Rebalanced stacks (burn, poison etc.) applied by effects (slime, wisp etc.)
  • Increased damage of Frostbite effect
  • We increased by 2 per rank the price of the Void Catalyst perk Zodiac’s Emblem (Increase charge hate of Zodiacs summon by 20% per rank)

Interface

  • Added Frostbite effect to the Glossary
  • Reworked the descriptions of Elite Aspects in Glossary
  • New option to make the next spell, on the player’s spell cycle, to always be visible above the player’s sprite
  • New option to make background darker that creates a bigger contrast with game elements, which should hopefully help readability for some players
  • Visual color on Auras in inventory depending of rarity

Bug Fixes

  • spell MISERIA explosions on side walls could have wrong direction
  • spell MORBUS projectiles would sometimes bounce instead of exploding when colliding with ground
  • Enemies Red Feedbacks of attacks would sometimes stay on the screen since 1.2
  • Damage for “”Calie’s lightning combo”” Echo not displayed on damage meter and not calculated correctly during co-op
  • The echo “”Sova’s feather tornado”” would not work for player 2
  • Telescope would not update perks correctly on switch if players opted to hibernate the console instead of closing the game application or turning it off
  • The guaranteed higher level feather from Pavo’s after the third claimed feather would not always have the correct level
  • The small dragon auras would not upgrade the aura tiers correctly after upgrading it at Zim-Zim on the next run
  • The average damage from spells was being wrongly calculated while checking the spell thorough player’s inventory
  • Fixed cases on where players would not be able to be revived during co-op mode after dying
  • Fixed wrong localisation text for some Zodiacs name in damage meter (Russian language)>

The Astral Ascent version 1.3 update is now available on Switch.

Source

Leave a Reply
Manage Cookie Settings