Barony “Keep Your Secrets” update out now (version 4.3.0), patch notes
A huge “Keep Your Secrets”, or version 4.3.0, is now available for Barony.
The update includes the debut of the Compendium, a mystical encyclopedia that contains every secret lurking in Baron Herx’s dungeon. Also added are new enemies, breakables, and new rooms. Another one of the game’s Kickstarter goals have also been delivered.
The full rundown is as follows:
Barony “Keep Your Secrets” update version 4.3.0 patch notes
General
- Ruins have been invaded by new Bugbear and Gnome Thief enemy types, as well as a new Bell dungeon feature to interact with
- Slimes now appear in 5 different color variants
- Slimes attack with melee and new magical spray attacks depending on the type
- Slimes now scale with dungeon level
- Certain variants can walk on water/lava, and have set ambush spawns on map generation when an enemy walks nearby
- Breakables are now scattered throughout each biome, containing items, gold and monsters
- Daedalus Shrines now appear on Minotaur levels (This replaces what was formerly a second standard exit)
- Daedalus Shrines will appear in a different quadrant of the map from the standard exit
- Dark maps now spawn groups of bats hiding on the ceiling
- Several new achievements have been added to complement the new features of this update
The Compendium
- The Compendium has been added, listing monsters, items, and game mechanics that can be researched using Lore Points, a currency awarded from unlocking Achievements
- Most entries start hidden and are revealed by interacting with the world, killing enemies, and identifying items
- Research entries to reveal tips, monster stats, item tooltips, and records
- New Records within every researched Compendium entry track thousands of game events to look back on
- A list of all Achievements is now located inside the Compendium with categories and filtering options
- Hotkey “P” is default to quickly access the Com[P]endium
- Researched items show their tooltip for quick reference
- Preview the blessing/status changes of any item using the arrow keys while hovered
- Viewing item tooltips in-game will reflect your character’s stats when held; otherwise, on the Main Menu, it will assume a character with 0 in every stat
- Viewing the Compendium in-game with Hardcore mode enabled will show the relevant stat changes for monster entries
Maps
- Added a new dedicated exit room preceding the Hell bossfight
- Caves base map size has been reduced to improve performance
- Removed kobolds from the Citadel spawn pool
Blocking Skill Changes
- Shield items are now more durable, only rolling to degrade after a certain number of hits rather than on each hit taken
- Higher quality shield materials/blessings increase the hits that can be taken before checking to degrade
- Blocking now can only be increased by one skill point per enemy
- Non-shields (Torches, Lanterns, etc) now only benefit from Blocking +AC up to skill level 40, but now can be used to level up beyond skill level 40
- Arrows can now degrade armor, but also can provide Blocking skill ups when being hit as melee attacks do
- Blocking now has the following bonus chances to level up:
- Performing “block, attack” combos 3 times in a row (“Rhythm of the Knight” Achievement) awards 80% chance to level skill
- Blocking an attack within a short time of raising your shield awards a bonus chance to level Blocking
- Blocking an enemy hit and having ally players/NPCs kill the enemy (“Thank the Tank” Achievement) awards a bonus chance to level Blocking
Spellbook-Casting Durability Changes
- Casting from an equipped spellbook now only has a chance to degrade your book after a certain number number of casts
- Higher Casting Skill and blessings increase the number of casts before checking to degrade
- Torn blessed books will now lose a blessing point instead of being destroyed upon degradation
Sustained Spell Leveling Changes
- Sustained spells (light, levitation, etc) now only level Magic/Casting skills if a certain amount of MP has been used on sustained spells prior
- 10 MP is required to be spent with Casting skill above 20, or 5 MP when below 20 Casting
- Chance to level up is only checked when casting a sustained spell
- Example, casting Light for 1 MP, leaving it sustained for 9 MP. Recasting Light will now check for a skill increase as 10 MP has been spent
- MP consumed while spells are sustained and when fizzling casts counts towards the total
Gameplay
- Maximum character level is now 255, stats are capped to 248 to prevent desyncs in multiplayer
- “Leveling up” beyond level 255 still grants stat rolls and +HP/MP
- The Minotaur now spawns after 3.5 minutes in the Mines and Labyrinth levels (Previously 2.5 minutes)
- Enchant Weapon/Armor scrolls are now targetable
- Same targeting rules apply as previous updates, Weapon can target any item that can be held in the main-hand, Armor can target off-hand and other equipment apart from rings/amulets
- Merchant class increased starting Remove Curse scrolls from 1 to 3, now also starts with 2 Identify scrolls
- Slowed hunger tick rate in the starting floor before the Mines
- TIP: Hunger is already slowed in Hamlet, biome transition floors and boss stages
- HP Regeneration effects (Ring of Regeneration, Troll’s Blood, etc) now work when Hunger is disabled in the Game Settings
- Regeneration rates are a bit slower than when Hunger is enabled
- Starvation now deals 5% MAXHP damage per tick, instead of a static 4 damage, less punishing for early game and not irrelevant by end game
- Starvation now also pauses HP Regeneration
- Insectoid maximum Energy has been increased from 50 to 100
- Food replenishment is still percent based to a maximum of 50 EN, so food doesn’t provide any more energy than previously
- Increased damage dealt to breakable walls
- Human NPCs can now spawn with Maces
- Greasy status effect now drops items when attempting to use/swing them rather than dropping randomly
- Greasy status effect can now drop shields when attempting to defend
- NPCs wielding Arbalests now attack 50% slower instead of default fast speed for crossbows
- Hazard Goggles now protect against the secondary effects of Slime sprays
Baphomet
- Removed monster drops from Baphomet minions
- Minions award 0 XP after 25 have spawned
- Legacy leaderboard entries which utilized Baphomet farming will be de-ranked, removing them from the top-200 scores to improve leaderboard competition
Audio
- Audio engine performance improved to remove many stuttering issues
- May remove the need for Preload Music Files audio setting if your system had issues in previous updates
- Reduced frequency of idle monster cries
- Reduced frequency of liquid sound effects, improved sounds overlapping to reduce overall volume
- Ambient noises now loop rather than repeatedly play to improve performance
- Added sound effect when setting tinkered trap items
- Added sound effect for Fear status effect on monsters
UI / Visuals
- Added transparency effect to invisible players and HUD models
- Lobby visibility is now displayed in a floating banner for the server during online multiplayer character creation
- Gold animates when dropped
- Skillsheet and weapon tooltips now properly display the attack penalty % calculation from your current skill level
- Added HUD text in splitscreen to notify when all characters are dead
- Improved network speed for item tooltips to populate for ground items in multiplayer
- Improved network speed for character models loading in on level change in multiplayer
Translations
- Fixed “XP” text in the EXP bar to support longer translation strings
- Fixed item tooltips cutting off text in the top icon area for long strings
Controls
- Added command /player_can_move_in_gui true/false, set this to false to prevent character movement when the inventory is open if your keybind configuration requires
- Added Quick Turn speed settings in Controls
Bugfixes
- Fixed multiplayer stats overflowing to negative beyond 128
- Fixed starvation not processing correctly in 3/4 person multiplayer
- Fixed ATK tooltip calculation on the character sheet being slightly incorrect due to rounding
- Fixed holding space while opening inventory randomly causing items to be used
- Fixed seed events requiring insectoid not displaying insectoid text correctly
- Fixed rebinding left click to “use” closing sign GUIs on activation
- Fixed slimes spawning inside walls from sinks
- Fixed monsters being stuck in door frames when the walls next to them have been broken
- Fixed client status effects HUD icons showing wrong icons for some of the newer status effects added in the last update
- Fixed Accursed spellbook chest being overridden by a mimic
- Fixed Salvage spell being able to target invisible/hidden map items
- Fixed Appraisal skill not being synced to the server and sometimes resetting for clients
- Fixed “Secret Weapon” achievement triggering when using Elemental Focus enhanced spells
- Fixed local hiscores not being created after the host has closed the lobby before client has left
- Fixed “I Want It All” achievement checking for all playable classes rather than just DLC classes
- Fixed softlock in the Mystic Library with sleep spell wielding enemy
- Fixed lich death sounds playing multiple times in splitscreen rather than once
- Bounty Hunter hat no longer targets neutral tinkering bots on maps
- Fixed depleted sinks not playing the depleted sound effect when using empty bottles
- Added sound effect when breaking sex change amulet on use
- Fixed crossplay logging in notification getting stuck at “logging in” after failure
- Fixed achievement notification vertical text alignment
- Fixed “DLC required” prompt crash at character creation in splitscreen
- Fixed +HP amounts when using healing spells not showing for clients in multiplayer
- Fixed some crashes for player names using % signs
- Fixed minotaur warning not showing up on dungeon level 7 in the Swamps after exiting the Underworld
- Fixed ally NPCs rotating incorrectly when backing up with ranged weapons
- Fixed dropped gyrobots blocking boulders rolling
Barony can be purchased on the Switch eShop and the “Keep Your Secrets” is out now on Switch. We’ve got more coverage of the game here. Thanks to Turning Wheel for the patch notes.