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Batman: Arkham Knight Nintendo Switch port is significantly improved on Switch 2

Posted on June 5, 2025 by (@NE_Brian) in Switch, Switch 2

As fans begin to test different Nintendo Switch games running on Switch 2, we’re starting to hear about certain games that are automatically improved on the new system without patches. One of the biggest examples of this is Batman: Arkham Knight.

When Batman: Arkham Knight came to Nintendo Switch, it suffered from serious performance issues. Digital Foundry determined that “the CPU is pushed hard streaming in and decompressing data” due to the open world, and based on stutters in the port, it seemed that storage was stressed as well. Reaching the 30 frames per second cap just didn’t happen a lot of the time. It’d often go into the 20s and even below that, which doesn’t make for a great experience.

Textures are still paired back and there are aliasing problems, as was the case on Nintendo Switch 1. However, on Nintendo Switch 2, Digital Foundry says it now “runs as flawlessly as it’s possible with the original code.” That means players should find performance sticking to the 30 FPS target.

It’s not all perfect though. Digital Foundry did find that “in Batmobile driving, while frame-rate is fixed, animation error hoves into view”. Additionally, one person ran into a crash just by pausing the game. A patch could potentially address these issues.

You can keep track of everything happening with Nintendo Switch 2 here.

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