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Batman: Arkham Origins – Blackgate details

Posted on June 12, 2013 by (@NE_Brian) in 3DS, News

New details on Batman: Arkham Origins – Blackgate are posted below.

– Countering and combos are present
– 2D action in a 3D world
– Epilogue to Origins
– Press demo has you interacting with Catwoman, racing along rooftops to gain access to Blackgate Prison
– Blackgate prison is the backdrop for the entire game
– This infamous penitentiary serves as a holding place for Gotham City’s vicious, yet sane, criminals
– Blackgate built as one cohesive setting
– Explore the facility as long as your equipment permits it
– Bosses can be battled in any order
– Traditional experience system has been replaced by what gadgets Batman has access to
– Entire prison is designed to progressively open and unlock as the Dark Knight finds himself with more resources and options
– What items and battles you acquire in what order will affect how you engage with enemies in the future, and apparently play into how the story will end
– Similar to how Batman will automatically adjust to enemies located on his peripheral, players are able to navigate a fully 3D world while still operating on a 2D plane
– A tower in the far background will simply be highlighted and prompt players to press the R button
– One click and the Caped Crusader pulls out his grappling hook, zips over, and continues to move to the right towards his destination
– Corners, twists, and turns are likewise easy to manage as the game dynamically shifts camera angles and footing
– Activate Detective Mode with the touch screen
– On the Vita, this is handled by directly pressing on the game’s primary screen, creating an X-ray overlay
– With the 3DS, this action will be split – pressing on the lower screen to reveal secrets above, but mechanically the idea is the same
– 3DS and Vita versions practically identical
– Vita is higher resolution
– 3DS displays more info on the bottom screen

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