New details on Batman: Arkham Origins – Blackgate are posted below.
– Countering and combos are present
 – 2D action in a 3D world
 – Epilogue to Origins
 – Press demo has you interacting with Catwoman, racing along rooftops to gain access to Blackgate Prison
 – Blackgate prison is the backdrop for the entire game
 – This infamous penitentiary serves as a holding place for Gotham City’s vicious, yet sane, criminals
 – Blackgate built as one cohesive setting
 – Explore the facility as long as your equipment permits it
 – Bosses can be battled in any order
 – Traditional experience system has been replaced by what gadgets Batman has access to
 – Entire prison is designed to progressively open and unlock as the Dark Knight finds himself with more resources and options
 – What items and battles you acquire in what order will affect how you engage with enemies in the future, and apparently play into how the story will end
 – Similar to how Batman will automatically adjust to enemies located on his peripheral, players are able to navigate a fully 3D world while still operating on a 2D plane
 – A tower in the far background will simply be highlighted and prompt players to press the R button
 – One click and the Caped Crusader pulls out his grappling hook, zips over, and continues to move to the right towards his destination
 – Corners, twists, and turns are likewise easy to manage as the game dynamically shifts camera angles and footing
 – Activate Detective Mode with the touch screen
 – On the Vita, this is handled by directly pressing on the game’s primary screen, creating an X-ray overlay
 – With the 3DS, this action will be split – pressing on the lower screen to reveal secrets above, but mechanically the idea is the same
 – 3DS and Vita versions practically identical
 – Vita is higher resolution
 – 3DS displays more info on the bottom screen