Batman: Arkham Origins details, Kevin Conroy apparently not reprising role as Batman
Publications GamesMaster, Videogame, and NAG Magazine have revealed a new round of details about Batman: Arkham Origins. You can find a summary of their information below.
– Origins’ Batman is version 0.9 as opposed to Arkham City’s 5.0 Batman
 – Warner Bros. Montreal feels it has made the coolest version of Deathstroke we’ve seen in media
 – Important to make Batman scary again
 – Thugs will show that they’re in awe of Batman and debate whether or not he’s human
 – The team considered implementing robotic drones, but were cut since they didn’t want players involved with having to be defensive at all times during predator sections
 – Gusts of wind from the dynamic weather system was considered as well, which saw thugs standing still and covering their eyes
 – Idea was cut since it was difficult to control Batman
 – Batman is impulsive, overconfident as he still has to encounter an opponent on par with his strength
 – Batman is also clever, but doesn’t think of everything
 – Ex: when interrogating a thug he can be dominated by violence and stun the thug before getting the information he wanted
 – Batman will be affected psychologically by major difficulties he encounters during the game
 – This changes him into the more realist and stoic Batman from the previous games
 – Rupert Thorne is mentioned (as well as Falcone)
 – Some of the 8 assassins will be side missions, and we will not be finished with them from the first encounter
 – Unlock the location for the Batwing through an entire side mission
 – For the mission, an unknown hacker has jammed the radio system and Batman needs to restore it
 – New combat move: Batman can rush toward an enemy while knocking another one on his path
 – Freeze boss fight from Arkham City is the main model for Origins boss fights
 – According to NAG, Kevin Conroy will not be reprising his role as the Dark Knight in order to fit this younger version