Bomb Rush Cyberfunk patch 1 coming soon
A new update has been announced for Bomb Rush Cyberfunk. Simply titled “Patch 1” this brings a variety of additions to the game, including a new minigame for your Flip Phone, Micro Boy. The usual bug fixes are also included.
Full details for the patch can be found below.
Additions
- Added Micro Boy mobile game to the flip phone apps
- Added a cypher spot to the Hideout
- Added Paul Koster to Environment Artists in Credits
- Added Localization teams to Credits
- Added Benni the taxi driver’s missing voice in taxi menu related cutscenes
- Added support for changing the movement controls and phone movement controls
- Added a more explicit boost gate door to the intro of the chapter 3 dream
Fixes
- Fixed the transition from Versum Hill to Millennium Square sometimes soft locking
- Fixed combo multipliers not resetting when entering a Robo-post mid combo
- Fixed certain building edges in Mataan considered safe to respawn on
- Fixed the police heat sensitivity being overly high in chapter 6
- Moved garage unlocks to be one chapter earlier so discovered movestyle colorways can be used earlier
- Fixed getting REP for redoing a graffiti spot after another crew has gone over it again
- Fixed movestyle garages not working when playing as the FRANKS
- Fixed a graffiti spot on a high billboard in Brink Terminal that did not save
- Graffiti at the end of races no longer disappear upon reload
- Completed Combat Encounters are not set as REP target anymore
- Fixed Felix’s last 2 outfits unlocking before finding the collectables for them
- Fixed a lot of faulty grind lines that were breaking combos
- Fixed many issues with missing colliders in the environment
- Fixed Nice achievement now also works with BMX and Inline Skates
- Fixed the artist and title names on several small graffiti pieces
- Fixed VSYNC setting getting saved incorrectly
- Players should no longer be locked out of boss battle environments when they fall out of the level
- Oldhead, Base and Jay show correct number of outfits in character select
- Players should no longer be able to fall out of the chapter 5 dream intro
- Map on phone should no longer show graffiti spots that are not yet available
- Fixed Rise’s second challenge activating before the first challenge is completed
- The game no longer halts execution when the game does not have focus
- Increased speed at which you can skip a cutscene
- Ensured player loads into the right scene after a crash during scene changes so that cutscenes and character/movestyles/phone app unlocks are not missed by any chance
- Shader change for certain VFX used by enemies including turrets that caused crashes for certain players on older hardware
- Fixed several memory leaks causing crashes
We’ll let you know when the new update goes live on Switch.
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