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Bravely Default producer asks for feedback regarding sequel

Posted on December 17, 2012 by (@NE_Brian) in 3DS, News

Bravely Default technically got a sequel in the form of that PC game no one really cared about. But now it seems like Square Enix is gearing up to make a true follow-up to the 3DS game.

Producer Tomoya Asano is looking to receive fan feedback for the next entry. Asano has already come up with a list of 100 questions and suggestions made by fans, and is now asking these same fans how much they would they these ideas become realized. Each point can be answered with “Strongly Agree”, “Agree”, “Disagree”, “Strongly Disagree”, and “Indifferent”.

Square Enix will be closing the questionable on December 20. It will then mull over the feedback received for the next Bravely Default.

Suggestions include:

  • There’s currently only one save slot available; add multiple save slots.
  • Add an auto-save feature that saves after changing maps, before boss fights, etc.
  • An additional New Game + mode, where players can restart the game, using characters and stats from the previous saves.
  • The main story might feel too long for some people; make the story a little more compact and add sub stories and quests instead.
  • Implement a crafting system, which requires using material to create weapons, armor and upgrades.
  • The 3DS Friend system was a bit complicated; make it simpler.
  • Add a Square-Enix members achievement system for the 3DS that doesn’t require having to check the website on PC.
  • Increase the amount of NPCs in town.
  • Display a detailed list of abilities during job selections.
  • Some job abilities may feel too short and don’t fully explain their functions; add more details.
  • It was tedious having to input a party member’s abilities after he/she left the group; Make characters keep their set abilities.
  • During combat, it can be difficult to notice Support Abilities being activated; make it more noticeable without taking away from the flow of the battle.
  • It can be a bit tedious to know which jobs can use certain weapons and armors; add equipment that can be used by all jobs.
  • While switching higher leveled jobs to a lower leveled one, the difference was too high; make the gap a little less noticeable, where players can still change to newer jobs with ease.
  • Add voices during fights.
  • Add more variety to battle backgrounds.
  • Add more animations for character movements.
  • While repeating some fights, in-battle event messages can take a while; add the option to press a button to skip.
  • Status effects and debuffs can take a little time to check; add a way to make it quicker to read.
  • Add in battle shortcuts for commands and abilities that are often used.
  • Add a battle feature that lets you check the previous command used by a certain character.
  • Add more enemies and their group variations.
  • Change to a visible encounter system.
  • Add a choice that lets players change from random encounters (Except for bosses) to visible encounters.
  • Add more end-game content.
  • Add a party chat history feature.
  • Continuously pressing buttons to advance the event might be tedious for some; add a feature that auto-plays the dialogue.
  • Add a feature that lets you re-watch past events.
  • When a piano is checked, the player will start playing it; add more little features like that.
  • While exploring dungeons, battles make the BGM restart; make it pick up from where it left off instead.

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