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Burnout Crash started out as a Wii game

Posted on July 11, 2011 by (@NE_Brian) in News, Wii

Burnout Crash, a new Criterion game set for the PlayStation Network and Xbox Live Arcade, was originally a project for Wii. Director Alex Ward told Giant Bomb that the studio’s initial idea involved drawing the road with the Wiimote and user-generated content.

However, the team felt that it was “quite boring”, so the project saw an overhaul. It’s interesting to hear how what was most likely an original, retail title for Wii has become a downloadable release for PSN/XBLA.

“(Burnout Crash) started off a long time ago. The original version started on the Wii, and it was a user-created game where you drew the road with a wand, and we thought if we made Crash mode you can make it all yourself. We did that for a few months and it actually turned out to be quite boring. One of our philosophies at Criterion is just ‘cos we’ve made it doesn’t mean we can’t delete it. So if we have to throw something away and shelve it, we could talk for hours about the number of ideas we’ve just thrown away because you get there and it doesn’t quite work.”

I’m not too sure that Burnout Crash would have fit within the file restrictions of WiiWare. That might be one reason why the project is no longer slated for Nintendo’s console.

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