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Capcom: Dead Rising not all about high zombie count

Posted on January 20, 2009 by (@NE_Brian) in News, Wii

“DR: CTYD is not all about the number of zombies on screen. That said, the game is shipping in a couple months. You’ll see for yourself soon enough…The point of Dead Rising is to be able to pick up and use hundreds of objects in the environment to defeat your enemies (zombies and psychopaths). It’s about gameplay variety and flexibility, not technology. It’s the Tony-Hawk-of-death if you will. In our focus tests of CTYD, that uniqueness and the game’s tongue in cheek nature has been received very well as compared to [those] who haven’t played it. Naturally, your millage may vary and please make your purchasing decisions accordingly.” – Christian Svensson, Corporate Officer/VP of Strategic Planning & Business Development

For me, the number of zombies in the original Dead Rising was a memorable gameplay aspect. I think a lot of other gamers feel the same way as well, which is why Chop Till You Drop has received a lot of backlash. Not only is Chop Till You Drop missing the same number of zombies in the original (though that should be expected), but also the game, graphically, doesn’t look exactly pleasant either. Still, here’s hoping the game can shape up to be a somewhat enjoyable experience.

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