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Capcom once again talks possibility of E.X. Troopers localization

Posted on August 14, 2013 by (@NE_Brian) in 3DS, News

Capcom producer Andrew Szymanski has weighed in on the possibility of localizing E.X. Troopers for a second time.

As he said last week, it all comes down to fan demand. Szymanski thinks it’d be best for people “to contact your local distributors and e-mail Capcom, because if there’s a demand for it, that will increase our ability to localize it.”

Right now, Szymanski feel those who are asking for E.X. Troopers to be localized comes from a vocal minority. That’s not enough to outset the costs of localization and distribution. Szymanski said, “There has to be some way to gauge the desire for the game above and beyond that.”

The best thing to do is to contact your local distributors and e-mail Capcom, because if there’s a demand for it, that will increase our ability to localize it. That game was designed to be a domestic title and there was no direct connection between the game and Lost Planet 3 in terms of narrative and the world. It all comes down to portfolio decisions in the end.

[In terms of overseas demand], it’s only from a vocal minority. You have a lot of people who say they want it, but how many copies do you think we’re going to get out there? Don’t get me wrong, it’s great to have hundreds and thousands of people who want to play the game. But just hundred or a few thousand isn’t enough to justify localization and outside distribution. There has to be some way to gauge the desire for the game above and beyond that.

Szymanski added the following when asked if he believes the shooter market would want a fast-paced game like E.X. Troopers or a title more like Lost Planet 3:

Well, the thing about E.X. Troopers is that it wasn’t even positioned as a Lost Planet game. That’s why there’s no Lost Planet on the title; just elements of the franchise. So it’s hard to say for sure.

I will say that we made Lost Planet 3 the way we wanted it; for the majority who want a cinematic and immersive experience with good characters and dialogue. That’s a little different than the bombastic atmospheric way Lost Planet 2 and E.X. Troopers presented itself. So I think you do have to split that up. I’m all for more variety; it’s just that you have to prove that there’s a market out there to put it out.

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