Magi: The Labyrinth of Magic heading to the 3DS
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments

Namco Bandai is bringing Magi: The Labyrinth of Magic to the 3DS, according to the latest issue of Jump. The action RPG is based on the Japanese manga/anime. One Thousand and One Nights characters Aladdin, Ali Baba, and others will be involved.
A first trailer will be shown during the Tokyo Game Show in a few days. The game’s website, which is currently inaccessible, will go live here.
Magi: The Labyrinth of Magic comes out in Japan in Spring 2013. Pricing has not been set.
Pokemon Mystery Dungeon: Magnagate and the Infinite Labrynth debut trailer
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
i.TV discusses the origins of its collaboration with Nintendo
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Nintendo is obviously involved with Nintendo TVii, but there is another company at work behind the application.
You may have heard a brief mention of i.TV during the Wii U press conference on Thursday. Indeed, these are the main folks who are responsible for the functionality.
How’d this collaboration come about? i.TV Brad Pelo gave a brief overview, noting that it essentially started out after last year’s E3.
“For Nintendo TVii, there is a mutual benefit in existing relationships we have. Like TiVO for example — we were the first to bring TiVO to the mobile platform. There’s also the benefit of tests that we have done over the years with the cable companies, based on components of our platform.
“The genesis of the experience you’re seeing here was really when the Wii U was announced, and it was clear that this is the ideal second screen. You might not think of it as the ideal hardware compared to an iPad if I really had a dedicated second screen. But it is in the living room, and it’s persistent. It doesn’t even really work outside of the living room — it’s attached to the main viewing service in the home.”
Various Wii U images, including packaging shots
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 0 comments
ValueError thrown
Path cannot be empty