Luigi’s Mansion GameCube vs. 3DS video comparison
One of the more surprising announcements from this week’s Nintendo Direct was the reveal of a Luigi’s Mansion remake for 3DS. If you’re interested in seeing how it stacks up to the GameCube original, check out the video below.
EVO 2018 to feature Smash Bros. Melee, Smash Bros. Wii U, BlazBlue: Cross Tag Battle
During a live stream on Twitch today, the full lineup was announced for EVO 2018. Two Nintendo titles will be returning – we’re referring to Super Smash Bros. Melee and Super Smash Bros. for Wii U, of course. The upcoming Switch game BlazBlue: Cross Tag Battle will also be at the fighting tournament.
EVO 2018 will take place between August 3 and August 5. It will be hosted at Mandalay Bay Hotel and Casino in Las Vegas, Nevada.
Former Retro dev on Prime 2’s initial multiplayer focus, original Prime 3 plans, cancelled projects, more
Shinesparkers has published a new interview with former Retro Studios staffer Jack Mathews. Matthews worked at the company as a former technical lead engineer on the initial Metroid Prime Trilogy.
During the discussion, Matthews had quite a bit to say about revised plans and cut ideas for the series. These include the initial idea to have Metroid Prime 2 be multiplayer focused, a more bounty hunter-like setup for Metroid Prime 3, and more. He also touched on some of the projects that were cancelled at Retro before Metroid Prime released.
You can find some notable excerpts from the interview below. Head on over here. for the full talk.
Wii / GameCube games for NVIDIA Shield in China are running natively after all
Plenty of attention has been given to the new release of the NVIDIA Shield in China, and understandably so. One big aspect is that a few Wii games are playable on the device, with more to come (and GameCube games to boot).
We heard yesterday that these titles are streamed, and aren’t actually ports. However, it appears that the initial information was a mistake. An NVIDIA rep has stepped forward, saying that this “has been talked about internally.” The Nintendo titles “are running natively, are remastered, and look great.”
The Wii games available on the NVIDIA Shield in China run at a 1080p resolution. New Super Mario Bros. Wii, The Legend of Zelda: Twilight Princess, Punch-Out!!, and Super Mario Galaxy have started the Nintendo partnership.
Thanks to Justin for the tip.
NVIDIA Shield in China will also offer GameCube games, Nintendo titles run at 1080p
Last night, news emerged of a new partnership between Nintendo and NVIDIA. Over in China, we heard that the NVIDIA Shield will be capable of playing Wii games. We now have even more news about the situation.
Official confirmation has come in that New Super Mario Bros. Wii, Zelda: Twilight Princess, and Punch-Out!! have all been “remastered in 1080p”. Super Mario Galaxy will also be out “soon”.
Switch’s 4.0.0 update now allows for GameCube controller support with Wii U GameCube Adapter
Here’s something very neat about Switch’s new firmware update. If you’ve installed the new 4.0.0 update, you can get GameCube controllers to work with the console. You just need the Wii U GameCube Adapter that Nintendo sold back in the day.
Once you’ve plugged the adapter in, you can pair the GameCube controllers to your Switch in the main menu. On the controller settings page, press L+R as you normally would. And that’s it! It should be working when you’re back on the main menu, and can work with games like Fire Emblem Warriors.
The only issue is that the GameCube controller doesn’t have a left Z button – there’s only the one Z button on the right, and only has a start button, so you can’t go back to the main menu. But hey: maybe GameCube controller support could be brought back for the eventual Smash Bros. Switch or theoretical GameCube Virtual Console?
Suda51 weighs in on possible Killer7 remake
Posted on 5 months ago by Tyler(@tylerlelliott) in GameCube, News | 10 Comments | 0 Likes
In a recent interview with GameInformer, Goichi “Suda51” Suda discusses the game designer’s “strange approach” to development. While talking about developer Grasshopper Manufacture’s other remakes, Suda51 also considers the possibility of revisiting Killer7:
The thing about Killer7 is that, right now, it’s not easy to play that game anymore right now. That’s definitely something I’d like to maybe revisit and update.
This is not the first time Suda51 has explored the idea of remaking or remastering the game. Released in 2005, Killer7 was originally planned to be a GameCube exclusive. With the upcoming Travis Strikes Again: No More Heroes scheduled to be released on the Switch in 2018, might we see older Grasshopper Manufacture games see remakes on the Nintendo console in the future?
Nintendo Minute – “A Look Back at Super Mario 64 & Super Mario Sunshine”
Not one, but two episodes of Nintendo Minute have gone live this week. Along with yesterday’s Super Mario Odyssey video, a new one is up looking back at Super Mario 64 and Super Mario Sunshine. View the full episode below.
Zelda: Breath of the Wild surpasses sales of Twilight Princess in Japan
The Legend of Zelda: Breath of the Wild reached a major milestone in Japan this past week. Based on the latest data from Media Create, it has now outsold Twilight Princess.
Media Create has Breath of the Wild selling a total 576,067 units on Switch. You can add another 133,024 copies for the Wii U version. We should also note that Media Create hasn’t provided an update for the Wii U version in quite some time, so the sales there should be even higher.
New Easter Egg found in Resident Evil 4 more than a decade later
YouTuber Slippy Slides has stumbled upon an interesting Easter Egg in Resident Evil 4. Some sort of mystery person is hidden away in one of the game’s areas, and he’s pretty tough to see normally.
Slippy Slides messed around with Resident Evil 4 a bit and managed to place the camera in a spot that shows this person in a slightly more clearer light. Yet even after that, the model is rather blurry. After going through the game’s files, Slippy Slides found out that it’s actually a 2D texture. Was it a developer who worked on the project way back in the day? Or something else entirely?