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Wii U

This week’s GameStop ad has gone live. You can find it in full below.

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This week’s Japanese software sales are as follows:

1. [3DS] Monster Hunter 4 Ultimate – 327,212 / 1,773,501
2. [3DS] Super Smash Bros. for 3DS – 53,075 / 1,610,904
3. [3DS] Youkai Watch 2 – 42,778 / 2,755,687
4. [PSV] Chaos Rings III: Prequel Trilogy – 12,436 / NEW
5. [PS3] Kingdom Hearts HD 2.5 Remix – 11,215 / 117,309
6. [PS3] FIFA 15 – 4,462 / 20,612
7. [PSV] Amnesia Later x Crowd V Edition – 3,668 / NEW
8. [WIU] Mario Kart 8 – 3,625 / 690,387
9. [PSV] The Legend of Heroes: Sen no Kiseki II – 3,309 / 106,214
10. [3DS] Dragon Quest X – 3,303 / 108,599
11. [PSV] Danganronpa: Another Episode – 3,283 / 96,396
12. [PS4] FIFA 15 – 3,038 / 19,757
13. [3DS] Nazotoki Battle TORE! Densetsu no Makyuu o Fukkatsu Saseyo! – 2,936 / 15,782
14. [3DS] Youkai Watch – 2,934 / 1,287,733
15. [PS3] Destiny – 2,858 / 94,324
16. [3DS] Animal Crossing: New Leaf – 2,666 / 3,797,831
17. [PS3] The Legend of Heroes: Sen no Kiseki II – 2,631 / 82,104
18. [3DS] Yoshi’s New Island – 2,598 / 197,108
19. [PS3] Toukiden Extreme – 2,158 / 143,048
20. [3DS] Pokemon X/Y – 2,118 / 4,153,186

The latest Japanese hardware sales from Media Create are as follows:

New 3DS LL – 60,348
New 3DS – 29,341
3DS LL – 16,771
Vita – 8,761
PS4 – 8,046
3DS – 6,778
Wii U – 5,293
PS3 – 4,779
Xbox One – 728
Vita TV – 630
PSP – 100
Xbox 360 – 88

For comparison’s sake, here are the hardware numbers from last week:

New 3DS LL – 164,756
New 3DS – 70,050
3DS LL – 19,727
PS4 – 11,697
Vita – 8,561
3DS – 7,340
Wii U – 6,309
PS3 – 4,954
Xbox One – 809
Vita TV – 737
Xbox 360 – 97
PSP – 67

A small update for Miiverse went live earlier today.

The most notable addition is the ability to filter your activity feed so that only posts from friends are shown. This can be done in the Wii U and web versions of Miiverse.

Additionally, Miiverse on Wii U and 3DS now has the search box for finding users at the top of the activity feed.

Here’s the full update news from Miiverse’s Marty:


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Nexis Games has updated their community page with details for an upcoming 3rd party Wii U title named Pilgrim from Disintegration Games.

Here are some of the details we have gathered so far:
– game takes place over a 100 year period
– play through game as multiple characters related through lineage
– main objective is to pave way for future generations
– various RPG elements

Below is an excerpt from the Nexis Games community page;

Pilgrim has various RPG elements that create a solid foundation holding up its unique gameplay. As players level up, they grow in age and increase max health. After a certain level your health caps. The more you increase in age afterwards the lower max health decreases leading to only one inevitability. Death. While growing up is a key objective element in Pilgrim systematically accomplishing goals ideally within key moments before players let opportunities slip away. it will also increasingly work against players challenging them to make the right decisions under multiple circumstances across various amounts of time. Levels equate to generations, and players have a bucket list of objectives to complete in a fixed amount of years, however some generations are allotted different amounts of time. One generation could expect a lifespan of 30 years and another only 15 before natural death sets in. It all depends on the player. Its an interesting balance that adds a deal of strategy and depth enticing multiple ways to experience Pilgrim encouraging players to return to the experience over and over.

Players will combat dangers that impede your ability to survive forcing you to make decisions in the game to better protect your safety but not in traditional formats you might come to expect. In Pilgrim players suffer from health conditions such as heart disease and polio but such inflictions can be prevented if players are properly vaccinated or actively maintain healthy eating habits. Interestingly there is no map directing players and Pilgrim doesn’t have a health bar displayed making things even more challenging forcing players to rely on visual clues and audible expressions to unlock their health status or preserve it by keeping an ear out avoiding a car coming from around corners dangerously.

 

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