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Wii U

Famitsu has the lowdown on the characters in Tekken Tag Tournament 2: Wii U Edition who can wear the Nintendo costumes. Mario, Zelda, Star Fox, and Metroid are represented in the game.

The character costume pairings are as follows:

Heihachi as Mario
Marshall Law as Luigi
Anna as Zero Suit Samus
Hwoarang as Fox
Ganryu as Bowser
Armor King as Ganondorf
Kazuya as Link
Nina as Zelda

Source


The simple thing Nintendo did to effectively hold “New” Super Mario Bros. back from ever reaching super stardom.

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Right this very moment, my Wii is sitting in my basement, power on, Super Mario World loaded onto the screen, waiting to be played again whenever I muster the strength to give Forest of Illusion another shot. You see, I’m stuck in the (what I assume to be) infamous area where you cannot go on without uncovering some secret and opening up the next level, crafting your way through the trees and onto the next castle. Please don’t tell me how to do it.

In my break, though, I’ve been pondering quite strongly the differences between this Super Nintendo classic I’m plowing through for the first time and the round of 2D Mario games we’ve seen plop out of Nintendo’s money machine over the last six years. Upon first glance, there’s really not much that stands out as being truly different aside from the graphical downgrade seen in the three entries to the New Super Mario Bros. series that have been released so far, and yet something feels indistinguishably different.

Chalk it up to “atmosphere” if you’d like, chalk it up to music or “heart” or anything else truly intangible– and I’d certainly be hard pressed to disagree with you– but I think the big difference between the two “chunks” of Mario’s 2D history can be boiled down to how memorable it is.

And, well, how memorable it is can be boiled down to how much time you spend with each level.



It looks like Nintendo will be teaming up with Burger King to provide patrons with an array of Wii U toys. A teaser image, pictured above, was located on the restaurant’s “toys page” – hinting at more news to come.

We obviously don’t know about Nintendo and Burger King’s exact plans, but it would make sense to offer NFC toys that could somehow be used with the console and/or games.

Source, Via


– No restrictions on the amount of items you can have in the environment
– “players go wild and add way more objects to the level than they ever could.”
– Objects are now in vector art
– Objects retain their clarity when enlarged or shrunk
– You no longer have to switch between the touch and button controls, since there are two screens

Via NWR


ZombiU – New details

Posted on 12 years ago by (@NE_Austin) in News, Wii U | 0 comments

This comes from a VG247 hands-on preview, and it makes me so excited!

– Brutally difficult
– The “Dark Souls” of zombie games
– Mixes the continuous dread of “Amnesia” with the unforgiving nature of “Dark Souls”
– The cricket bat is a default, unbreakable weapon
– Shotgun in this playthrough started with “only” 30 bullets
– The flashlight is essential in the sewer, but runs out of power quickly
– Takes a while for the flashlight to recharge, during which time the Wii U’s radar screen is useful
– One zombie takes about six “heavy” hits with the cricket bat to kill
– Gunfire attracts more zombies with each successive shot
– Flares can be used to draw them out more slowly
– Limited inventory slots, resource management is crucial
– Safehouses are respawn zones, contain crafting benches and lockers
– When you respawn, you start with a cricket bat, flashlight, and pistol with six rounds
– Upgraded weapons you make won’t be visible on the map when you lose them to zombification, so chances are it’s gone forever
– Wading through water causes you to lift your backpack overhead, leaving you defenseless
– You can leave graffiti messages on walls for other players online
– The graffiti messages aren’t words, but a choice of symbols to try and communicate with friends
– When your survivor dies, there’s a chance he’ll spawn in a friend’s game as well

Via VG247


Epic Games design director Cliff Bleszinski has a fairly positive outlook on Nintendo’s new console. He told Reddit users last week that he’ll be “watching the Wii U closely”, and while he believes that the Big N “may have initially lost a little of their core with the Wii for a bit”, he thinks “they seem to have realized this.”

Below is Bleszinski’s response in full:

“Being raised on All Things Nintendo I will always I love all things Nintendo. I’ll be watching the Wii U closely. I think Nintendo may have initially lost a little of their core with the Wii for a bit, honestly, and they seem to have realized this. I believe they also recognize that we live in a ‘multi-screen’ culture hence the controller design. I played ZombiU at PAX and it was promising (even though the controls could use a little loving!) so we’ll have to wait and see. I sometimes wonder if we’ll find ourselves in a PC/Phone/Tablet future, honestly.”

Source, Via


A few Wii U-related comments from Firebrand creative director Peter Shea can be found below. He provides his Wii U impressions – and says the studio’s multiplatform title is running “just fine” on the console – notes how Nintendo shouldn’t be underestimated, and more.



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