Chaos;Child details Mapping Trigger and Delusion Trigger systems
Today, Spike Chunsoft introduced the Mapping Trigger and Delusion Trigger systems in Chaos;Child with new details. The title is a part of the Science Adventure Series along with Choas;Head Noah, which will be available on the same day.
Here’s the full rundown:
Mapping Trigger
This is the first time the Mapping Trigger system appears in the Science Adventure series. The player puts photos and notes of the case in the appropriate places according to the protagonist’s deductions. As the story progresses, a large map for organizing cases appears on the Newspaper Club wall. By placing various items on this map, Takaru can organize the information. Related information is automatically connected by strings, which can be used to help organize the case. Use the map wisely to progress the story. Failure to paste the correct items on the map could cause the story to diverge in unexpected directions.Delusion Trigger System
Both Chaos;Head Noah and Chaos;Child utilize the Delusion Trigger system. The Delusion Trigger system allows players to select either a “positive delusion” or “negative delusion” during conversations with characters, and the corresponding “delusions” are created. By choosing “positive” or “negative”, the hero will experience the chosen delusion. Also, selecting either one causes delusions to run wild, the story will change, and the player will encounter scenes that would not be seen on the regular path of the story. The player can proceed without selecting either and will move forward without a delusion.
Source: Spike Chunsoft PR