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Core Keeper 1.1.2 update out now, patch notes – new content added and more

Posted on May 17, 2025 by (@NE_Brian) in News, Switch

Core Keeper update 1.1.2

This week, a new version 1.1.2 update for Core Keeper started distribution. Nintendo Switch players can download it now.

The update brings along some additional content including the Earie pet, Noxious Meteor Staff weapon, and more. Lots of balance adjustments and fixes are included as well.

The full rundown is as follows:

Core Keeper version 1.1.2 update patch notes

Gameplay: 

  • New Pet: Earie
  • New Decorative Items for Pets, craftable in the Loom:
    • Pet Bed
    • Naptree Nook
    • Woof Cabin
    • Perch Pole
  • New Weapon: Noxious Meteor Staff
  • New Offhand item: Scratched Stone
  • Cattle Color Variations: Cattle now come with coats in different colors. Cattle babies will typically inherit the coat of one of their parents, but there is a chance they will “mutate” and have a random coat color.
  • Breeding can now be toggled on/off for each individual cattle animal through a button in their information window.
  • The primary use for Tomes that summon ranged or melee minions now commands the spawned minions to go to a certain location or focus on a specific target.
  • It is now possible to use many tools while in Boats or Minecarts.
  • Readjusted the speed and lifespan of the projectiles fired by the Core Commander’s orbs to match intended behavior.

Other: 

  • When hovering over an item, the game now highlights equipment slots that are compatible with that item.
  • When hovering over an equipment slot, the game now highlights items in the player’s inventory that can be equipped in that slot.
  • In the map UI, the cursor now snaps to nearby markers when using a gamepad, making interaction with them much easier.
  • Added a gameplay setting to disable RGB effects on Corsair iCUE devices. This setting is only available if you have a peripheral that supports these features.
  • The game now automatically restarts without mods if the game fails to load while at least one mod is enabled.
  • Scanners for the hydra bosses have been moved from the Ancient Hologram Pod to the Hydra Altar.
  • The explosive walls known as Poison Berry Wall and Molten Wall can now be crafted at the Laboratory Table.
  • Pets now occasionally move around even when the player is stationary.
  • The Lantern category has been added to the Creative Mode UI, which means Lanterns are now separate from the Offhand category.
  • Loot chests that appear after defeating Core Commander and Nimruza now spawn closer to their final explosions for better timing.
  • Fixed a few text and translation issues.

Graphics

  • Improved the visual effect for void attacks from Core Commander and Nimruza.

Game balance: 

  • Hydra-summoning Wind Organs no longer cost gems; they now require area-appropriate ore bars.
  • Hydra boss gem drops now scale with the number of players in the world, increasing with party size.
  • Increased gem drops from Mimite enemies and Sun Crystal destructibles.
  • All worlds created in version 1.1.2 or later are now guaranteed to have at least three Ancient Battle Arenas.
  • The inventory size bonus from backpacks now scales with item level. Note that this does not affect pouches.
  • Rebalanced the boss health regeneration to be more consistent. All bosses will now regenerate back to full health over time when not in combat. No bosses will instantly heal back to full health if the player strays from the combat area.
  • Bosses that require a summoning item will now wait for their health to fully regenerate before they despawn if the player leaves the combat area.

Bug fixes: 

  • Major rework of the code for the in-game map. This fixes a range of long-standing issues, including misaligned pixels, inconsistent behavior for some markers, and the map sometimes jittering back and forth when the player moves through the world.
  • Minions should no longer explode when the player changes loadouts while having the Desert Guardian set equipped.
  • Disconnections while the player’s inventory changes should no longer cause items to be lost when reconnecting to the same server.
  • The hovering text over Signs is now hidden when the in-game UI is disabled.
  • Navigating to the “Add all” button in the content menu using a gamepad may no longer cause the game to freeze.
  • Heal over time effects from sleeping should no longer be carried over to other worlds.
  • Using Garden Trowels without seeds should no longer cause durability loss.
  • The default cursor should now always be displayed when the inventory or map is open.
  • Fixed an issue that prevented players from using the gamepad’s directional buttons to navigate to the inventory hotbar.

Thanks to Pugstorm for the patch notes. You can find more Nintendo Switch coverage here.

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