CounterAttack: Uprising update out now (version 1.1.5), patch notes
CounterAttack: Uprising was updated on all platforms today, including Switch, to version 1.1.5.
The update features improved cross-region online cross-platform matchmaking, bigger player controllable capital ships, and lots of small improvements and enhancements. A new global lobby will help pilots find each other more easily.
Here’s the full rundown:
CounterAttack: Uprising update version 1.1.5 patch notes
Added global, cross-platform lobby
Previously Steam had a global Steam lobby, and other platforms used regional lobbies. This meant that console players and steam players could only see each other if they were in the same region.
The new system allows players from any platform to view and join games from any region. Hopefully this will help find games. The ‘Find Game’ option in the ‘Play Online’ menu will prioritise games from your own region first, and if it can’t find any there it will search elsewhere.
Added Dreadnaught capital ship to Gate
Doubled Dreadnaught firerrate
Dreadnaught now has 4 PDLsAdded 63 new Attachments, and new attachment Category “Dangerous”
Some old attachments that have been recategorised as Dangerous such as CTRL+ALT+DEL and Drone Sacrifice
Dangerous attachments can give large benefits but can do bad things like blow up your shipAdd ability to load saved games in online multiplayer
- Only works for new saves
- Saves can have an equal or fewer number of players when loading
- Cant change pilot order (coming soon)
- Online game saves are compatible with offline multiplayer and vice versa
Improved Action Abilities
Not only are there several new powerful action abilities, but a new advanced player option is available called ‘Alternate Actions’
This can be set in the advanced player options in the Options menu from the Main Menu, or from the Pause Menu
By default LB / Q is ‘Action 1’ – all action attachments are triggered using this button and the cooldowns are added together. With ‘Alternate Actions’ enabled you can have up to 4 action buttons with independent timers and cooldown bars. I’m hoping to improve it with a small patch after getting more feedback, but in testing we were able to come up with some crazy fun combinations.
Other changes
- New score mechanic: Successive 100% clears
- Doubled Bubble Shield & Shield Wall’s HP
- Increased Shield Wall Lifetime 20->40 seconds
- Shield wall lifetime is now affected by projectile lifetime mod
- Increased HP per point of power for Bubble Shield + Wall from 20->100
- Automaton Collisions now do half damage to player shields
- Automaton Boomerang projectiles are now destroyed on ground or station structure collisions
- Improved how the Solar overheat and detection display to players
- Debris no longer break killstreaks or count as missed
- Improved sync in online games
- When Nano Fighters without Durable Drones now destroy the projectiles that hit them
- Increase Nano Fighter collision damage 4->5
- Fixed issue where Nano Fighters wouldn’t target enemies on the top and bottom edge
- Add Action tag to Strange Module/Tesseract/Trans Tesseract
- Player options now in pause menu
Attachment Changes
- Missile Drones is renamed Rocket Drones
- Rocket Drones now interacts with Swarmfire and Space Bombs
- Ultimate Defiance now has a 12.5s cooldown
- CTRL-ALT-DEL is now ‘Dangerous’
- ‘Drone Sacrifice’ is now ‘Dangerous’
Fixes
- Fixed some camera issues on some special levels
- Fixed some audio clipping issues
- Fixed unkillable off-screen enemies on Arch Evasion
- Fixed unkillable off-screen enemies on Cloud 666
- Fixed issue where side score damage wasn’t counted properly
- Fixed “Beam Wall” enemies on Outpost Ginga and Battle for Earth breaking killstreaks
- Fixed issue on Solar breaking killstreaks
- Fixed enemies missed by the basic fighters on Bulwark preventing 100% runs
- Fixed offscreen enemies on Cloud666 Preventing 100% runs
- Fixed an off-screen asteroid breaking killstreaks on the Asteroid level
- Fixed corrosive side not applying to Scythe Laser
- Fixed Support Fighters colliding into trees (tree collisions are non lethal)
- Ion beams now slow support fighters
- Fixed Bubble Shield losing HP on respawn
- Fixed penetration weapons getting bonus penetration
- Fixed issue where support fighters would destroy Quantium
- Fixed Buildup Plasma Mines dropping in place
- Fixed OnCollision abilities not triggering when evading or invulnerable
- Fixed many typos
- Fixed freeze effect getting stuck enabled
- Fixed some issues with projectiles being sized wrong when fired
Watch a trailer for the CounterAttack: Uprising version 1.1.5 update below.
1.1.5 Update Trailer
CounterAttack: Uprising can be purchased digitally on the Switch eShop, and the new update is live. Access more coverage here.