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Cuthbert discusses Star Fox story, would love to work on the series again, more

Posted on July 9, 2012 by (@NE_Brian) in General Nintendo, News

Dylan Cuthbert, one of Star Fox’s biggest influences, recently discussed how the original game’s story came to be. Naturally Shigeru Miyamoto played a huge part in how the plot came into existence.

Cuthbert said:

“I remember many years ago when I presented an idea for a game with elaborate concept art and a strong storyline to Miyamoto-san at Nintendo and he quickly rushed through the document and then said ‘ok, and where’s the game?’. He then went onto a bit of a rant about how games should be made from a core concept and only vaguest of story concepts, and then once you find the core of the game you start layering on the story and the world, and he used Zelda as an example of this. Thinking back to StarFox too and it was similar; we developed the game without any sign of intrepid furry space explorers for the first 70% or so, and then suddenly POW!, ‘let’s put a fox in the concept and make it a saga about his missing dad and the fight against Andross’ and it sewed the game up nicely.”

There are a few other notes from Cuthbert worth mentioning.

First, he expressed interest in working on Star Fox once again one day:

“I like to work on a variety of games or life gets a little boring! Star Fox is a great world and series of characters and one day I’d definitely like to go back to it and expand it further.”

He next revealed the industry figure that he takes the most inspirational from. That would be Shigeru Miyamoto.

“Most definitely Miyamoto; his private face is different to his public face, and his style of chasing ideas and cutting through bull**** is brilliant – internally he’s kind of like a slightly more friendly Steve Jobs but just as cutting.”

Finally, Cuthbert said that he hopes “we can give everyone a big surprise next year actually”, telling fans to “keep your eyes peeled.”

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