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Darksiders II Wii U will look “at least as good” as PS3/360 versions, more

Posted on May 23, 2012 by (@NE_Brian) in News, Wii U

Darksiders II associate producer Jay Fitzloff has assured Nintendo fans that the Wii U version of the game will look “at least as good” as the PlayStation 3 and Xbox 360 editions.

Fitzloff told Eurogamer:

“The visuals will be the same. It’s still a work in progress. But I know, at least as good is the way to say it.”

Fitzloff has also commented on the ease of working with the Wii U hardware, something we’ve heard about in the past. The main challenge is working with the system’s controller so that unique ideas can be presented.

“[Getting Darksiders 2 working on Wii U] is not as challenging as you might think. Getting it working was not any issue on the Wii U. It’s just the control scheme. It’s new territory. It’s a new frontier. The Wii, after a while, there’s a lot you could have done with the Wii controls, but everybody kind of got into a groove, and it became, here’s how you handle this or here’s how you handle this. Now it’s the wild frontier. There’s no set system. You’ve got to think outside the box because there’s no precedence.

“It’s not getting the game working on the system. It’s getting a cool control system that feels correct. And that’s where we’re at now.”

Getting Darksiders II to run on the Wii U’s controller is a breeze according to Fitzloff:

“When we first got it up and running, you can have the game download to and run on the pad, and everybody was like, that could take a while, little worried. It took a programmer two lines of code and five minutes. Working with it is not difficult.”

Darksiders II will indeed show the game’s inventory and map on the controller. Even though these ideas are “no brainers”, Fitzloff feels that “even that little simple thing is a big difference because you never have to stop the game on the main screen.”

“Any game would have their inventory on the controller screen. But even that little simple thing is a big difference because you never have to stop the game on the main screen. That will change people’s perceptions because you’ve never had a game where you didn’t have to.

“They take you out [of the experience], whereas this just goes.

“And you’re talking about the low hanging fruit. You’re talking about the easy stuff. The rest of it is where the challenge comes in. What do we do beyond that that makes it feel natural and integral?”

Aside from these notes about Darksiders II for Wii U, Eurogamer says that “Wii U ports will at best look as good as PS3 and Xbox 360 games”, citing an anonymous source. These titles obviously won’t showcase the console’s power, so we won’t see its true graphical capabilities until original software is demonstrated and released.

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