Deltarune creator on the game’s origins, progress update, and more
Nintendo published an interview this week with Toby Fox. Fox, who created Undertale, answered a few questions about his latest project Deltarune. He spoke about its origins, gave an update (sort of) for the second chapter and beyond, plus more.
We’ve transcribed the full interview below. Note that it contains some potential spoiler-related information for Deltarune Chapter 1.
How did you feel about the response to the unveiling of the PC version of Deltarune?
Toby Fox: It was good, but most importantly I don’t have to avoid talking about what I’m working on anymore. Freedom!! Freedom USA, baby!! (Hows at the moon alongside Mario as the national anthem plays)
How long has the idea for Deltarune been kicking around in your head?
Fox: In 2011, when I was away at school, I got very sick. I ended up having a terrible fever and couldn’t get any medicine for it, and while I was sleeping I had a vivid dream about the ending to a game. Since then… I felt like I had to make the game with that ending. I attempted to make that game in 2012 using character designs by an artist I really like called Kanotynes. However, I stopped making it even before I made a single room of the game.
That game… I ended up repurposing a few of the songs from it for Undertale. For example, “Heartache” was originally called “Joker Battle” and “Bonetrousle” was originally the main battle theme. Then I decided around when I did the Kickstarter to Undertale (2013) that if I ever completed Undertale, my next game would be a mix of Undertale and that concept.
I have to make what I saw in my dream. I don’t even know if it’s particularly good, but I have to do it…
Where did the ideas for the three protagonists in Deltarune come from?
Fox: I feel like Kris and Ralsei have fairly obvious origins. As for Susie, I originally designed her right after I had played Phoenix Wright for the first time. At first, she was essentially like Maya Fey, and would serve as your small, friendly, sassy companion. There really wasn’t any tension at all, she was just nice and cute.
But… as I wrote more and more, she eventually transformed into something totally different from Maya. Now she’s more like the tough guy getting framed for a crime or something. Then Kris points out at the courtroom and it goes “Objection!!” and hearts come out of their finger. Then they’re disbarred due to flirting with the witness…
We’d love to hear about any ideas you have for types of magic you’re looking forward to working in, or about any kinds of magic that you’ve decided to leave on the cutting room floor.
Fox: I was going to give a certain character a fire spell, but decided against it for the first chapter. As for what I’m looking forward to… well, it’s hard to describe this without spoiling anything, but a certain character will learn a certain type of spell that they aren’t really good at. Actually, they’re so bad at it there’s essentially no reason to have them use it at first. But the fact that they learned it and keep practicing it is really heartwarming.
Any projected release window for Deltarune Chapter 2 and beyond? Also, how far along is development?
Fox: I’ve been writing a lot of dialogue and composing a lot of music recently. But programming is still at 0% and I don’t have a team, so actual development is still at 0%. You know how when your internet is super slow, it’ll give you an estimate like “20 years…” for how long it’ll take to download a file? It’s like that.
In closing, do you have anything you’d like to say to all the people out there who will be checking out the Nintendo Switch version of Deltarune?
Fox: Thank you so much for checking out the game. I really hope you give it a shot. If you’re familiar with Undertale I mean. If you aren’t, then I don’t even really know why you’re reading this right now. Is this what you do for fun!? … Guess I can respect that.
Source: Switch news