Submit a news tip


Pokemon Unite producer Masaaki Hoshino commented on a couple of the title’s gameplay mechanics in a previous interview with Famitsu, including the time limit for matches and fair-play points.

Below is Nintendo Everything’s translation of those excerpts:

Those that have played Metroid Dread are aware that Samus doesn’t speak much in the game. This is actually fairly in line with the series as a whole, though we did get to hear more from her in Other M and through her inner thoughts in Fusion.

Yoshio Sakamoto, the producer of Metroid Dread, spoke about the decision to keep Samus relatively mute in a recent interview with GameSpot. He explained that limiting Samus’ words ties back to the game’s primary theme – that being dread of course. The team decided to focus on “acting or visuals” rather than words and voice.

Sakamoto’s full words on having Samus not speak much in Metroid Dread are below:

There may still be a glimmer of hope for native Kingdom Hearts ports on Switch.

During the Super Smash Bros. Ultimate presentation unveiling Sora for the game last week, it was revealed that all of the major titles will be appearing on the console. But rather than going the native route, Square Enix is putting all of the games on the cloud. That means you’re required to have an internet connection to play, which many fans aren’t happy about.

It sounds like nothing is in the works at present, but speaking with Nintendo Life, Kingdom Hearts series producer Ichiro Hazama left the door slightly open to the possibility of native ports on Switch in the future. Although the team previously ran into issues such as “the storage capacity of the hardware”, true ports are “undecided” and Square Enix is “excited to hear feedback from our fans”.

Hazama’s full words:

No More Heroes 3 doesn’t have any actual DLC planned. However, in a recent interview, director Suda51 spoke about what he would have in mind.

Suda51 brought up three main points while speaking with Siliconera. The first thing he would be interested in adding is an area that was ultimately scrapped from the final game “due to tech reasons”. Suda51 also brought up wanting to do more with the Galactic Superhero Rankers and boss battles. Finally, if he ever had the chance, adding more playable characters like Shinobu would be a top goal.

We’ve included Suda51’s comments about No More Heroes 3 DLC below. Just to stress once again, nothing is actually in the works for now.

If you’ve played through No More Heroes 3, you may have noticed that the game has one sequence that’s extremely similar to Super Smash Bros. Director Suda51 spoke about that particular fight in an interview with Siliconera

Suda51 said it largely “started as a joke” and he “wrote it up a total rip-off of the Smash Bros. style”. However, after development began, he started to become a bit worried since it was more closely resembling Nintendo’s hit series than initially expected. Although Suda51 considered changing or removing the fight in No More Heroes 3, it managed to stay in after Nintendo and Smash Bros. director Masahiro Sakurai gave their blessing.

Suda51 stated:

As part of an interview regarding the Switch OLED, Nintendo’s Toru Yamashita and Ko Shiota commented on the Switch Joy-Con, wear and tear, and improvements.

Yamashita actually said Nintendo has “been continuing to make improvements that may not always be visible.” More improvements are planned.  Yamashita added that Nintendo has “investigated the Joy-Con controllers used by the customers and repeatedly improved the wear resistance and durability.”

Yamashita mentioned that the analog sticks in the Switch OLED Joy-Con “are the latest version with all the improvements.” These improvements are also available in the analog sticks included in the regular Switch, Switch Lite, separately sold Joy-Con controllers, and even the Switch Pro Controller that are currently being shipped.

More: ,

One of the biggest selling points of the new Switch model is its bigger OLED screen, but it also has other improvements such as a change in its speakers and audio.

According to Nintendo’s Toru Yamashita, the company went with closed-type speakers “where the sound quality and pressure can be increased thanks to the back of the speaker being sealed.” Such speakers “produce a clearer sound by preventing the collision of sound coming from the front and back.” There was a lot of work involved as Nintendo had less space to work with inside the console due to the bigger screen. Nintendo ultimately “needed to use the structure of the console and design a sealed space at the back ourselves.”

Below are the full comments from Yamashita as well as Nintendo’s Ko Shiota regarding the Switch OLED audio and speakers:

Out of all Switch models thus far, the new OLED version has the highest weight – but not by much. The console comes in at .93 pounds. That’s in comparison to the regular Switch at .88 pounds and the Switch Lite at .61 pounds.

According to Nintendo, one reason for the weight increase in the Switch OLED model is due to a change from plastic to metal for the kickstand. However, the company’s Ko Shiota said the team “scaled down in other places”, which means that there isn’t a massive change.

Shiota said the following regarding the Switch OLED and its weigh:

Nintendo’s new Switch OLED model increases the system’s screen size. Rather than 6.2 inches, it’s now at 7 inches. That may not seem much, but it does make quite a bit of difference, and offering a larger screen wasn’t an easy task.

Ko Shiota, the head of the Technology Development Division, as well as Toru Yamashita of the Technology Development Department, discussed the Switch OLED screen size increase and the challenges involved as part of an interview published by Nintendo today. Yamashita pointed out that the difficulty came from “trying to increase the screen size while maintaining the console’s size and product strength.”

Yamashita and Shiota stated:

We’ve seen the original Switch, the Switch Lite, and now the Switch OLED. Everyone will be able to pick up the system as of tomorrow, October 8.

In an official interview published by Nintendo today, key developers behind the console spoke about the console’s origins. Ko Shiota, the head of the Technology Development Division, as well as Toru Yamashita of the Technology Development Department both weighed in.

Here’s what the two shared: