DICE dev suggests Wii U CPU could hurt console’s lifecycle
A team member from 4A Games, the developer behind Metro: Last Light, recently made a comment about the Wii U’s CPU, noting how it’s “horrible” and “slow”.
DICE lead designer Gustav Halling has apparently heard similar things about the CPU. Halling talked about it a bit on Twitter and suggested that its performance could lead to a shorter lifecycle.
This is also what I been hearing within the industry, to bad since it will shorten its life a lot when new gen. starts. m.kotaku.com/5962354/the-wi…
— Gustav Halling (@gustavhalling) November 21, 2012
@jayleemin GPU and ram is nice to have shaders/textures loaded. Physics and gameplay run on CPU mostly so player count is affected etc.
— Gustav Halling (@gustavhalling) November 21, 2012