Donkey Kong Bananza lets player skip locations and parts of the story
Thanks to the destruction in Donkey Kong Bananza, the game will let players skip locations and parts of the story.
That news comes from co-director Kazuya Takahashi. Speaking in an interview that went live today, he spoke about how the Nintendo Switch 2 exclusive provides “leeway in terms of progression”. While games often block off sequence breaking, it’s allowed in Donkey Kong Bananza.
Takahashi noted in the interview:
“There’s a lot of leeway in terms of progression in this game. For example, locations or parts of the story you can skip without suffering any consequences. When the game progresses in a way we hadn’t intended, we call it a “sequence break” in development terminology. Typically, in game development, restrictions are put in place to prevent this from happening, but since this game is all about destruction, we wanted people to play freely. Truth be told, restrictions make things a lot easier for us developers. (Laughs) But please do experiment.”
Nintendo had plenty of other things to share in today’s interview. One of the more interesting aspects shown is a look at the build running on the original Nintendo Switch, and a comparison with the final Switch 2 version – check that out here.