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Enemy target range for The Grinder still being determined

Posted on June 26, 2009 by (@NE_Brian) in News, Wii

“You know, that’s really something that has yet to be determined [enemy target range]. We’re still balancing how necessary it is to have that many enemies on screen with game play. So we’re working out the numbers. I mean ideally, we want gamers to feel like they are being attacked by hordes of creatures, so we’re trying to pour on the numbers as much as possible. But in some cases, it might not be necessary. If you are fighting a giant Werewolf, you may not want a horde of giant Werewolves coming after you.

So it’s all dependent on how the gameplay turns out. It would be great if we can get 100 enemies running on screen at once but if it’s not necessary then we won’t go that route. Or if it seems cool, then we’ll do it. HVS’ goal has been – and maybe this will help clarify some of what we’re thinking under the hood – we want to show players things they’ve never seen before. And moving forward with all of our games we want to do things that are more and more impressive. So that when gamers hear of our upcoming games, and finally get a chance to play them, they know that there is a developer out there that really cares about bringing them a quality entertainment experience.” – The Grinder Art Director, Matt Corso

It’s very impressive that High Voltage has been able to pull off putting so many enemies onscreen at once. And seeing as how we’ve got a long way to go before The Grinder releases, I’m sure the company will be able to make strides with their engine over the next few months.

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