Famicom designer talks about the effect of limited specs on player imaginations
It is something often ignored by game designers today: “Bad” graphics can actually be a good thing for a game world, allowing players to stretch their imaginations and feel more involved with the world than they would with every last detailed rendered out for them. In an interview with Shunpure news, Famicom “creator” Masayuki Uemura touched on that sentiment himself:
– Famicom designer Masayuki Uemura
It’s a sentiment I could not agree with more, and something I’m very sad to see leaving the gaming industry as we move forward. Indie games are, thankfully, bringing the concept back perhaps without even knowing it, but to no longer see a game that feels as atmospheric and imaginative as The Legend of Zelda from a big-name developer will be a sad event indeed.