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Famicom designer talks about the effect of limited specs on player imaginations

Posted on May 2, 2013 by (@NE_Austin) in General Gaming, General Nintendo, News


It is something often ignored by game designers today: “Bad” graphics can actually be a good thing for a game world, allowing players to stretch their imaginations and feel more involved with the world than they would with every last detailed rendered out for them. In an interview with Shunpure news, Famicom “creator” Masayuki Uemura touched on that sentiment himself:


“With our limited specs, it was a lot of hard work to make a machine with clumsy graphics compared to today’s systems. However, this gave room for the player’s imagination to roam. With the Famicom, each player has their own view of the game’s world, creating a deeper universe.”

– Famicom designer Masayuki Uemura


It’s a sentiment I could not agree with more, and something I’m very sad to see leaving the gaming industry as we move forward. Indie games are, thankfully, bringing the concept back perhaps without even knowing it, but to no longer see a game that feels as atmospheric and imaginative as The Legend of Zelda from a big-name developer will be a sad event indeed.

Via EscapistMagazine

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