First Assassin’s Creed IV: Black Flag details
Ubisoft has officially lifted its embargo for Assassin’s Creed IV: Black Flag, and first details have started to arrive. We’ve compiled a bunch of information below. The details batch covers new gameplay elements, improvements, and a few story bits.
– Takes place in the earlier half of the 18th century
 – Set off the east coast of Northern America where piracy thrives
 – Stars Edward Kenway, father of Haytham and grandfather of Connor
 – AC4 is part of the “Kenway saga” of Assassin’s Creed games
 – Where Haytham and Connor were present at the dawn of a new democracy, Edward will be tested by the failure of the old one
 – Edward is a more charming, clever, and reckless character than Connor
 – When Black Flag starts, Edward is already a pirate
 – Black Flag director Ashraf Ismail stressed that his global team was focusing on placing Edward into a more historically accurate take on this era – no parrots, no Krakens, no theme park shine
 – Looking to be grittier, more true to the dark, rough reality of the era
 – Ismail references Kurt Sutter’s twisted, gritty, grounded television show “Sons of Anarchy” a few times when describing his vision for a cast of characters that encompasses Charles Vane, Calico Jack, Blackbeard and more
 – Montreal-based team
 – Singapore, Sofia, Annecy, Kiev, Quebec City, Bucharest and Montpellier assisting on the project
 – “first true naval overworld”
 – Black Flag aims to blend between its land and aquatic experiences seamlessly
 – Edward can dive off of his ship, swim to the shore of one of 50 or so locations in the Carribbean, and explore
 – No loading or segmented feel for the above
 – Variety in these locales
 – Locations range from plantations and jungles to Mayan ruins and exotic coconut islands
 – Three major cities: Havana (described as analogous to ACII’s Venice in terms of vertical emphasis), Nassau (the home of the so-called Republic of Pirates) and Kingston (a very dangerous, British-run city)
 – Land-based portions are around 60% of Black Flag’s main missions
 – Some Far Cry 3 developers are on board
 – All of the game’s activities, from hunting and harpooning (water-based hunting) to exploring underwater environments, will feed into a larger sense of progression and evolution of play
 – Edward can upgrade his equipment in a variety of ways
 – Can upgrade the Jackdaw ship and its crew as well
 – More complex and deeper ocean-based warfare compared to ACIII
 – New weapon types, enemies, and challenges
 – Edward uses a spyglass to view ships and islands from a distance, which communicates valuable information on a destination or foe prior to any sort of engagement
 – Can exploit weather patterns, luring the opposition into less than ideal conditions such as dynamic storms, to their advantage
 – Can board an enemy’s ship
 – Your goal with any ship-to-ship fight is to eliminate the other captain
 – How you choose to do this is up to the player
 – Ship has a swivel gun
 – Up to four pistols can be used depending on your upgrades
 – Ubisoft wants to remove some of the barriers that previous games created, leaning more on open-ended directives
 – Less about hand-holding and more about providing basic objectives with flexible conditions for satisfying said objectives
 – Team is refining game systems for things like detection and stealth, so players better understand how the game “reads” their actions
 – Ismail noted that his team has, from the start, been focused on building mechanics within the pirate theme that the story then supports – not the other way around
 – Notoriety system has been tossed out since navigating the wide ocean and traveling from location to location makes this sort of “worldwide alert” illogical
 – You are a person hired by Templar-controlled Abstergo Entertainment to research a pivotal moment in Desmond’s ancestry
 – You’re told to look into Edward Kenway – and away you go
 – Ubisoft is attempting to find the delicate balance between the game’s Caribbean setting – where the bulk of the game takes place – and its modern counterpart, where a significant amount of lore is held
 – The team hopes that it can incentivize hardcore Assassin’s Creed fans to step outside the world of pirates and explore the Abstergo facility, by providing a variety of unnamed activities and information as a means of reward





