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Fluidity: Spin Cycle details – story info, 3D disabled, more

Posted on September 4, 2012 by (@NE_Brian) in 3DS, News

As many of you know, Fluidity: Spin Cycle made its playable debut at PAX Prime 2012. You can find the first screenshots here and off-screen footage here.

How does the game actually play? If you take a look at the details below, you’ll get a pretty good idea of what’s new and what’s returning in Spin Cycle.

– Made by Curve Studios again
– Wizard had a book with beautiful pictures that he wanted to bring to life
– He used the magical rainbow spirits to make this happen, but a pesky evil goop interfered
– Use water to rescue the rainbow spirits and rid the world of the evil goop
– Change in art style over the original
– Features a storybook aesthetic
– Levels are broken down into different blocks or areas, like a comic con
– Tilt the 3DS to tilt the world around your pool of water
– Move the water through ramps, passageways, and jumps to locate stranded water drops, the missing rainbow spirits, and puzzle pieces
– There are abilities in the game such as gathering your water into a tight pool
– Abilities are mapped to a button on the touch screen
– Water, ice, and vapor forms will return later in the game
– Rotate the 3DS in 360 degrees to pilot your water through new looping and twisting canals and shafts
– 3D has been disabled because of the rotation
– Tilting the 3DS downward gives you the same control as actually rotating the 3DS
– Basic moves are back such as jumping over chasms, destroying pools of goo, and pooling water to trigger switches that unlock doors
– Jump with L and R
– Rated 1-5 stars based on how much water you end up with at the end of a level

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