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GoldenEye 007 details, Facebook app released

Posted on October 20, 2010 by (@NE_Brian) in News, Wii

– If you ignore stealth, the Siberia level can be difficult
– Nintendo’s Mario Club visited the dev studio numerous times to look at all accessibility/special controls
– Nintendo has provided a lot of support for the game
– Much focus testing has been going on at Eurocom
– 3 control types
– 5 sensitivities
– Custom for pointer aiming
– Engine has been evolved from Dead Space Extraction
– Tank is a prototype, not an old war relic
– Can shoot copters down
– Go to Barcelona dance club, will meet Valentin there
– Your contact is Agent Garcia
– References to Bond movies in the level
– Extended intro scene which has no shooting, Craig says “I owe you one” in Spanish
– Drinks invitations, facial scanning, lots of people dancing (good crowd effect there) and that Deadmau5 & Kaskade track being mixed in the bg
– Valentin scene, then the action comes with a surprise
– Proximity Mines in multiplayer come with one of the sniper layouts
– In melee mode, players can increase the length of your hands and arms
– No exact/remember levels from N64 game

Also worth noting, Activision has released a Facebook application/game for GoldenEye 007. You can check it out right here.

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