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Grandia HD Collection new details, first footage

Posted on June 12, 2019 by (@NE_Brian) in News, Switch, Videos

RPG Site has shared fresh information about Grandia HD Collection out of E3 2019. Find the full roundup below, along with first footage.

– Out very soon
– GungHo is still in discussions with Nintendo in terms of release timing
– No plans for a physical release
– The code base used is the original PlayStation version
– Ports are being handled by Sickhead Games
– Will support proper widescreen
– Only pre-rendered or animated movies and the world map screen remained with a 4:3 display
– As many art assets as possible were touched up for this release
– Character sprites & portraits, enemy sprites, environment model art, and UI elements like icons & text were touched up
– A few menu digits could not be replaced, but most of the UI has received a clear overhaul
– There will not be options to choose original sprites
– Audio quality will be the same as the PSX version
– Grandia II got a new Hard Mode in its re-release in 2015, but no such new additions will be made to the original Grandia
– Dual-audio support
– French and German subtitle tracks
– GungHo was interested in also doing a Spanish localization, but it wasn’t something they could deliver at the moment because of the amount of text
– Unique to Grandia HD Remaster, the voice track can be toggled mid-game, rather than only at the opening menu as with Grandia II HD Remaster
– As for Grandia II HD Remaster, proper widescreen is supported as the Anniversary Edition did not natively support this
– Some art has also been touched up further, most notably in the UI
– Otherwise, Grandia II HD Remaster is currently receiving more performance tweaks to remove as many glitches as possible from the release
– GungHo unsure about Grandia III HD Remaster happening

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