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Griptonite Games thinks devs need “almost have to treat it like a console”

Posted on July 9, 2010 by (@NE_Brian) in 3DS, News

“I think the third-party publishers are taking this a lot more seriously. Certainly, the video game market has changed a lot over the last year. You know, a lot of the casual games that really bombarded the DS marketplace have now moved onto other platforms like the iPhone, so I think everyone looks at this as an opportunity to kind of bring something special back to the gamers. Everyone looked at the 3DS with just how powerful it was, and the new features, the analog stick and the 3D, as an opportunity to bring almost console-level quality games to this handheld because they could. On the DS, you really couldn’t. And that’s something that we’ve learned over the last six months. You can’t treat this machine as just a DS plus. You almost have to treat it like a console, because many of the things it can do are things that consoles can do. So, you know, why not bring a more ‘gamer’ experience to that platform, if it can do really well with it?” – JC Connors, studio head at Griptonite Games

The 3DS is a very interesting device. It’s the first piece of hardware to truly introduce portable 3D gaming, and it’s also one of the closest things we’ve seen to a handheld console due to the slide pad and enhanced graphics. Also, Iwata recently mentioned that development costs could approach Wii levels.

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