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Gunman Clive dev working on bug fixes

Posted on December 30, 2012 by (@NE_Brian) in 3DS eShop, News

Gunman Clive has a few glitches. A number of users have encountered crashes with the game’s second boss, and there are other issues that need to be addressed.

Thankfully, developer Bertil Hörberg is in the process of addressing the problems. There isn’t an immediate fix in the works, but players should know that an update will likely be coming in the future.

“As I suspected, the train boss bug is a command buffer overflow, which should be easy enough to fix. There’s a few other issues I need to look into as well and then there’s the whole process of releasing a patch/update that I haven’t really [sic] looked into yet. It could take a while, especially during the holidays. In the meantime you should be able to avoid any risk of running into the bug by turning off 3D during that fight, as there’s only about half the render commands in 2D.”

Gunman Clive came out on the European 3DS eShop on December 20. It’s due out this Thursday in North America.

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