Hyrule Warriors: Age of Imprisonment tech analysis, including frame rate and resolution
Digital Foundry has delivered a new technical analysis, which covers the frame rate, resolution, and more for Hyrule Warriors: Age of Imprisonment on Nintendo Switch 2.
Overall, it looks like we’re getting an upgrade here compared to the original Hyrule Warriors and Age of Calamity. That said, not everything is perfect.
Here’s the roundup of tidbits:
– Almost every cutscene is a pre-rendered video
– Very few cinematic moments are in-engine
– Most cutscenes show visible compression and run at 30 FPS, plus other downsides like uneven frame pacing and banding/blocking artifacts
– Dynamic resolution scaling used for gameplay
– Hyrule Warriors: Age of Imprisonment docked resolution is between 720p and 900p, depending on GPU demands
– Portable resolution range is between 468p and 648p
– Visuals are the same docked/portable
– Lacks anti-aliasing
– Terrain quality, instances of low texture resolution, and geometry pop in can be noticed if you stop and look around
– No screen space reflections for water
– Still a technical leap over the previous entries in the series
– Hyrule Warriors: Age of Imprisonment frame rate target is 60 FPS
– There are some drops below that number, typically around 50s
– Multiplayer splitscreen drops the 60 FPS cap to 30, and has uneven frame pacing
– GameShare retains the original FPS target
View the full Hyrule Warriors: Age of Imprisonment tech analysis below for further coverage of the game’s frame rate, resolution, and more.
Tech Analysis
The game is out now on Nintendo Switch 2. We have details about the day one patch here.
