Iwata Asks details – The Legend of Zelda: Ocarina of Time 3D and Star Fox 64 3D
This information comes from the latest Iwata Asks. Shigeru Miyamoto and Satoru Iwata discussed The Legend of Zelda: Ocarina of Time 3D and Star Fox 64 3D…
– One reason why Miyamoto wanted to remake Ocarina of Time and Star Fox is because both games ran at the limit in terms of polygon counts and framerates
– Miyamoto has wanted to aim higher since the games were released
– Miyamoto thought the time was right for Zelda since people who played it on the N64 in their elementary school years were now in the mid twenties
– Miyamoto also wanted to see the massive Hyrule land in 3D
– Ocarina of Time 3D also benefits from easier item swapping thanks to the touch screen
– Miyamoto thinks 3D can add to the experience in Star Fox 64
– Having a feeling of depth makes the game easier to play
– “Easier” doesn’t mean easier to clear, but offering a good feeling when you attack things or pick up items that are floating in front of you
– Separate Iwata Asks likely for Ocarina of Time 3D closer to the game’s launch