– 3DS has NAND memory
– NAND memory mostly used for system purposes
– Downloaded content will load directly from the SD card
– Not like the Wii in which it’s copied over to internal memory first
– Players can switch to larger memory cards if needed
– Battery figures not shared
– Iwata expecting that the 3DS will be charged more often than the DS, which is why the cradle comes with the system
– Specs are high because they didn’t want developers to think “Because of the specs, we can’t make our game on the Nintendo machine”
– Powerful hardware was also needed to display 3D images
– Nintendo believes the DS’ power was impacting the way of fully exploiting some of its features
– Nintendo’s developers felt such things as “Tag Mode is interesting, but with the DS, this is the limit”
– Nintendo wants players to be able to pause games during gameplay as well, couldn’t be done with the DS’ specs
– Powerful hardware also needed for Augmented Reality
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