Submit a news tip



Kid Icarus: Uprising details

Posted on October 1, 2010 by (@NE_Brian) in 3DS, News

– Masahiro Sakurai liked “Resident Evil Revelations. Also, Super Monkey Ball maintains 60 frames per second, so it’s extremely smooth.”
– Kid Icarus: Uprising playable for the first time at Nintendo’s conference
– Could play on stage 1 (easy) and stage 4 (hard)
– Could choose from 3 weapons
– First part of the first stage was in the air
– Second part had Pit on the ground
– Charge shot powerful in the air
– Gameplay changes to third-person shooting when on the ground
– Person playing the game thought the simultaneous movement and aiming of Pit’s view was difficult
– Boss at the end
– Player enjoyed the temp for the game’s close combat, can easily kill off enemies in succession
– Analogue pad for movement
– Evade attacks by pulling back on the analogue pad
– Aim with the touch screen
– Shoot with L
– Also do close range attacks with L
– Charge shot built up automatically
– Pointer gets bigger when it’s charged up
– For the first stage, there was fully voiced conversation between Pit and Goddess Palthena (mid-battle conversation)

This information comes from Masahiro Sakurai…

“I’ve been hearing a variety of opinions, but they’re more favorable than expected. However, I do feel the height of the threshold for the TPS genre, so I believe we’ll have to come up with some ideas for this. There were many opinions that aiming is difficult. We’re thinking of adding an assist feature for the final version. Also there have been some opinions that it’s difficult to move and aim at the same time. There are people who don’t like 3D, so we wont be putting in any devices that can only be cleared in 3D.”

Thanks to Thomas N for the tip!

Source

Leave a Reply
Manage Cookie Settings