Killing Time: Resurrected 1.1 update out now, patch notes
Killing Time: Resurrected received a new update, and it’s moved up to version 1.1 on Nintendo Switch.
The patch b rings along a new wave of features and improvements. One of the highlights is that players can now burn enemies to cinders with fire attacks. A special “Duncan Chase” mode has also been added.
Below is the full rundown:
Killing Time: Resurrected version 1.1 update patch notes
New Features:
- Added ability to switch between low- and hi-res weapons and actors independently
- Added bindable crouch toggle input action
- Added ability to burn enemies to cinders with fire attacks
- Dead players will now respawn if the “fire” button is pressed
- Added “Duncan Chase” mode – set the player’s name to “DUNCAN” at the beginning of a new game to activate
- Improved appearance of title screen for non-English localizations
- Separate settings are now available for linear filtering of sprites, world textures, and weapons
- Health spheres now appear with an improved perspective and fade out when close to despawning
- Improved localization
- Increased frame rate of intro and ending videos to 24 FPS
- Improved alpha channels of numerous ghost videos
- Improved appearance of 3D skybox
- More enemies now utilize 8-rotation death sprites
- High-resolution chef now uses its original death sound effect
Fixed Issues:
- Fixed issue where swinging doors could become stuck or the player could become stuck inside them
- Fixed rare issue where the sky texture could appear incorrect or non-sky surfaces could render as sky
- Fixed occasional issue of music not resuming after loading a saved game or stopping when ending a game and returning to the title screen or viewing the credits
- Fixed some teleports causing player view or enemy positions to interpolate improperly
- Fixed doors sometimes not rendering when dynamic lighting was disabled
- Fixed issue where state of levels could carry across loading of saved games
- Fixed issue where Duncan could spawn at the beginning of a new game
- Optimized line-of-sight checking algorithm
- Enhanced memory management for image resources
- Fixed incorrect offsets for right side automap inventory background
- Video subtitle spelling and grammar fixes
- OG Ending video in Vault now plays back correctly
- Duck quack animation speed more closely matches original version
- Duncan is even more resistant to teleporting outside the valid area of levels
- Outline around flamethrower sprites removed
- A graphics caching hitch could occur when the “Set Head” enemy fired its projectile
- Ankh and melee related achievements no longer count destroying Molotov cocktails for their unlock requirements
- Fixed warped and see-through wall textures with mipmapping enabled
- Fixed frame timing issue which could cause stuttering when vsync was enabled
- Improved input accumulation handling for sub-60 FPS scenarios (low-spec hardware only)
- Fixed lingering mouse cursor when using quicksave and quickload features
- Fixed mouse speed calculation issue
- Improved behavior of mouse sensitivity slider in menu
- Editing: Sky textures specified in mapinfo.json are now fully respected
- hud_scale console variable behavior corrected
Thanks to Nightdive for the patch notes. Killing Time: Resurrected is available on Nintendo Switch. The 1.1 update can be accessed now as well. For more information about the game, head on over here.
Leave a Reply