Kojima wants to release new MGS not too long after 3DS launch, models close to PS3, considering co-op, may/may not be director
This information comes from Hideo Kojima…
– Started working on the demo after Peace Walker was finished
– Kojima called some of his staff over, told them they’d make an E3 demo, and moved them to a seperate floor
– “Long Version” of the demo was created first, but Nintendo wanted it to be shorter so more people could play
– There was a long version at E3, but most people played the short version
– Demo based on Metal Gear Solid 3, with redone characters, backgrounds with high polygon models
– Kojima feels it’s necessary to release the game within one year of the 3DS’ launch
“It was a secret project, so even at Kojima Productions, aside from the people developing the demo, no one knew about it. Although, we did make it with the Peace Walker staff…The high level models are about the same quality as the stuff we made on the PlayStation 3, although it’s tough to see this. If we’d had a bit more time, we could have made something better…I was the director of the demo. What will happen from here on out is not set…What we wanted to do this time is show that we’re making an entry in the Metal Gear Solid franchise that can be enjoyed in goggle-free 3D on the 3DS. The reason we made it based off MGS3 is because there are many who played MGS for the first time through Peace Walker, so we though the timing would be just right. Everyone wants to know the story of The Boss. MGS3’s story can’t change, so we’re thinking of Co-ops, 3D and portable-like elements.”