Lots of HullBreach Uncloaked details
A whole bunch of details have surfaced for HullBreach Uncloaked. You can find a roundup of first information below.
– Single-player explorative RPG snadbox/mission-based
– Multiplayer interaction
– Commodity markets
– Third-person space shooter RPG
– Ships can be outfitted with secondary and primary weapon options
– This will create an action-oriented competitive atmosphere
– Collision detection and environment forces like gravity, which influence the matter surrounding player’s activities
– Game engine just now being put together
– Team has only just begun the process for the Nintendo Licence
– Core game is single-player
– Space-docks and planets will have multiplayer aspects
– These include commodity trading, shipyards, hailing other ships
– Multiplayer “fleet missions” must be marked on with a fleet
– Offline play support, but the full experience requires online
– Achievement and social aspects online
– Achievement system will likely have special items attached for big achievements
– Action, shooting, upgrading, exploration
– Entire universe encompasses 576 sectors
– In-game camera will be 3D on the TV as a third-person and cockpit view
– 2D overhead on the GamePad
– Playing without the TV will display 3D with a map toggle
– Controls will probably be configurable
– Would like to achieve 1080p and 60FPS
– New storylines could be DLC, but for free
– Only DLC that would cost something would likely be for new ship/weapon packages
– Ship classes have strengths and weaknesses
– These include speed, cargo capacity, crew capacity, firepower, warp drives, handling, sensor equipment, shields, and more
– Need different attributes for different missions
– Undecided on crowdfunding
– 3DS version is possible, but not at all confirmed
– Set about 2 generations after HullBreach Online