A bunch of new details about Mario & Luigi: Dream Team have emerged from Nintendo’s press event held yesterday. For the latest information about the game, read on below.
– Press demo set towards the beginning of the game
– Mario and Luigi have just started searching for Peach in one of the island’s dungeons
– Exploration is like in past games
– Now move around in a 3D environment
– Roadblock in the middle of the demo requires you to go to the dream world
– Only Luigi can open the dream world entrance
– When Luigi falls asleep, Mario can enter the portable and navigate 2D platformer-like environments
– Luigi will show up in the dreams
– Certain areas in the dream world find Luigi merging with the background, and you have to manipulate the real Luigi sleeping on the bottom screen to use dream Luigi’s new special abilities
– Ex: some parts will require you to pull on Luigi’s mustache in the real world in order to help launch Mario to greater heights in the dream world
– Other sections have you tickling Luigi’s nose in the real world so that Luigi can sneeze background blocks into the foreground or blow away obstacles
– Need to free Pi’llos in the dreams
– Pi’llos are the ancient inhabitants of the island that have been trapped in the dream world
– The magic pillows Luigi sleeps on to trigger the dream portal are the bodies of these Pi’llo people
– Evil entity trapped the Pi”lo people with dark stones
– Find and destroy different amounts of dark stones in the dream world to free Pi’llos
– Pi’llos will aid you in different ways once you free them
– Turn-based battles in the real-world
– Similar to past games
– Jump attacks, hammer attacks, Bros. attacks are back
– These require timed button presses to increase attack power
– Turn-based battles are also in the dream world
– Luigi merges with Mario, his/their total HP increases, and you’ll have the extra power of multiple Luigis with every attack
– Ex: carry out a successfully timed hammer attack and a few more Luigis will appear after your strike to perform their own hammer attacks
– Ex: pull off the jump attack and nearly a dozen more Luigis will fall from the sky to perform their own jump attacks
– Luiginary Attacks
– One example of the Luiginary Attacks: Luiginary Ball – Mario will jump on a big ball of Luigis, then players will have to steer this ball with the gyroscopic controls so you can run over more Luigis, thus increasing the size of your ball; attack ends after you kick this giant Luigi ball to steamroll groups of enemies