Along with new character confirmations, the latest issue of Famitsu contains a ton of new Project X Zone details.
A summary of the information can be found below.
– Support Attacks: special attacks from party members
– Use a Support Attack if another unit is in the vicinity (roughly 8 spaces) of your current unit
– Support unit can perform a followup attack which can only be used once in battle
– Cross Hit is comparable to Support Attacks
– During a Support Attack, if the main unit and support unit strike the enemy simultaneously, you’ll trigger a Cross Hit move
– Enemy freezes where the Cross Hit was executed
– More easily perform combos after this happens
– Monolith Soft confirmed as the developer
– Kouji Ishitani and Souichiro Morizumi are “Development Producer”
– Namco Bandai’s Kensuke Tsukanaka is producing
– Cross Active Battle System in the game
– Battles are grid-based
– Enter a battle scene when you attack an enemy on the grid map
– Use the d-pad and A button to execute combos
– Critical Hits: happens when you send an enemy into the air and connect your next attack before the enemy hits the ground
– Each character can access 2-3 skills
– Level up and you’ll gain additional skills (5-6)
– Individual skills may have the ability to be powered-up
– Encouraged to use as many of your skills as possible
– Receive a bonus if all skills are used
– Use multiple skills rather than using the same skill over and over
– “XP” / “Cross Point” gauge shown in Famitsu
– This gauge builds as you strike enemies
– Use the gauge for special attacks and defensive moves on the maps
– All units use the same gauge
– Using one special move will deplete the gauge fully
– Gauge can rise over 100%
– Perform a Cross Hit and it’ll go up to 150%
– Dev. team working on the game’s tempo; enemy attacks will be handled quickly so that control will return to you immediately.
– Special cut-ins for when you use your special attacks on bosses
– Battles will be fully voiced
– Pre and post battle comments
Thanks to 4Him for the tip.