Mario vs. Donkey Kong: Minis on the Move details
Along with Zelda: A Link to the Past’s 3DS sequel, Nintendo gave the press an opportunity to try out Mario vs. Donkey Kong: Minis on the Move, which is due out in just a few weeks. Gameplay details from new impressions can be found below.
– Has the traditional kind of “‘save the mindless Lemmings from absolute peril” gameplay
– Top-down view
– Place guiding paths on square tiles for the marching Minis on the lower screen while watching their progress on the upper
– Optionally collect 3 medals
– Minis need to reach an end point
– Will need to sometimes obtain a key to open a locked path, demolish an existing path with a bomb or feed unnecessary tiles to a ‘trash compactor.’
– Four core modes
– “Mario’s Main Event”: game’s most-core feature
– This mode has players racing against the clock and a pipe that fills with “path tiles”
– If the pipe reaches its limit, or the time limit expires, or the meandering Mini hits a dead end or walks off a cliff, the game is over
– Need to monitor these restrictions, collect medals, and reach a goal
– “Puzzle Palace”: provides a fixed number of tiles that must be arranged for a single Mini to find its way
– “Many Mini Mayhem”: pits your skills against wrangling multiple Minis while rotating specific tiles to maneuver them to a specified destination
– “Giant Jungle” sets the marching Minis in a giant stage that doesn’t even fit on a single 3DS screen
– These Minis have different character skins that can be swapped in the Options menu
– Switch between Mario, Donkey Kong, Peach, Toad, and Pauline
– Need to collect stars scattered throughout the map in this mode while also acquiring stopwatches to increase available time
– Out May 9