Masuda explains why Pokemon X/Y disables the 3D effect in certain instances
Pokemon X/Y’s lack of 3D goes a bit further than we initially thought. Just a few days ago, we heard that the effect was disabled while traveling on the overworld. IGN also writes in an article today that “most of the game, outside of certain cinematics and battle sequences, is displayed as flat 2D.”
Game Freak director Junichi Masuda was asked to explain why 3D is disabled in quite a few areas of the game. In response, he said:
“We chose not to use 3D in areas where we wanted to put more focus on the game’s beauty. We also felt that using 3D sparingly would make it have more impact when it did show up.”
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