Miyamoto explains the difference between games with long/short-term sales
This is yet another snippet from the New Super Mario Bros. Wii Iwata Asks interview…
“I think a game has to become just like a trusty tool that people get used to using and always have to hand. Also, it needs to have those elements that people can discover every time and want to tell other people about…It’s important that the other person knows what you’re talking about, and that you’re discovering new things. That way, even if you play for a while and then put the game away, when a friend comes round, you’ll want to dig it out again and play it again. I also think it’s incredibly important that the sensation of playing the game is one you can’t forget and that it gives you something that you can’t get from other games. I suppose you’d call that the atmosphere of the game, or the ‘smell’… I think ‘smell’ is getting close to it.” – Shigeru Miyamoto