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Miyamoto feels resonance is important in games, tries to prevent childish writing in Mario games

Posted on May 22, 2010 by (@NE_Brian) in News, Wii

“I realized that whether it’s story or movies, it’s not about whether we need them or don’t need them. What’s most important is that the game resonates. You notice things like how a certain enemy wasn’t scary, but the next time a similar one appears, its color is a little different and it spits out two rocks instead of one, so you think it must be tougher. You reason things out for yourself and put them to the test. This kind of interaction is interesting.” – Shigeru Miyamoto

“Unless you’re careful, there’s a tendency for games like Mario that can be played by children to gradually become childish. Those making the game tend to unconsciously make them that way. Taking how Mario’s line can be scripted as an example, they even propose to write, ‘Where’d my mommy go?’ When someone in their fifties like me hears their player-character speak childishly like that, it doesn’t quite sit right. After all, Mario wasn’t a game only for children in the first place. As I make a game, I try to keep in mind that guys in their fifties will play it, too.” – Shigeru Miyamoto

The above quotes come from the Super Mario Galaxy 2 Iwata Asks interview, which we covered on the site previous when it was posted in Japanese. However, you can still check out the full interview in English right here.

Thanks to Robert for the tip!

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