Modern Combat Blackout balance patch incoming
Gameloft has announced a new balance patch update for Modern Combat Blackout. For the most patch, a ton of weapon adjustments are being implemented.
The full patch notes are as follows:
GENERAL
- Aim Assist enabled for Multiplayer
Bug Fix
- Fixed a Military Support visual bug for Time Limited Events where acquired Boosters’ icons were not being displayed properly.
- Fixed incorrect item descriptions for some items (armors, camos, trinkets, killsigns) that can only be unlocked via Daily Deal in the Black Market.
- Performance stability update to avoid FPS drops.
WEAPON BALANCE
- Overall improved Tier 1 to Tier 3 Weapons across all Classes to provide a competitive edge against higher-tiered weapons. Starting players shouldn’t have such a difficult time facing veterans now.
- Reduced damage and range for weapons with the Target Lock function.
- Improved Heavy and Support Class performance.
Assault Rifles
COMPAKT-665 [Tier 1]
- Increased Max Damage from 17 to 19
UFIA PSD-2 [Tier 3]
- Increased Max Damage from 18 to 19
PR39 [Tier 7]
- Increased Min Damage from 10 to 12
- Reduced Max Damage from 17 to 16
Shotguns
Shotguns should now behave as the short-range burst weapons they are.
- Weapon Range reduced from 100 to 30
ROMKET – 178 [Tier 1]
- Increased Min Damage from 54 to 60
- Increased Max Damage from 126 to 138
SMASS-410 [Tier 3]
- Increased Min Damage from 60 to 66
- Increased Max Damage from 120 to 132
DS-1310 [Tier 4]
- Increased Min Damage from 48 to 54
Sniper Rifles
ASIX-338 [Tier 1]
- Increased Min Damage from 35 to 40
- Increased Max Damage from 45 to 47
NORBOK-36 [Tier 2]
- Increased Min Damage from 39 to 45
- Increased Max Damage from 49 to 50
IMP-S [Tier 6]
- Reduced Min Damage from 200 to 90
- Reduced Max Damage from 200 to 90
- Reduced Splash Damage from 100 to 30
SMGs
SABRE-S2 [Tier 1]
- Increased Min Damage from 12 to 14
- Increased Max Damage from 18 to 19
KRUBE-37 [Tier 2]
- Increased Min Damage from 7 to 9
- Increased Max Damage from 10 to 11
Handguns
MSG 33 [Tier 1]
- Increased Min Damage from 20 to 21
- Increased Max Damage from 23 to 24
MEK R3 [Tier 2]
- Increased Min Damage from 20 to 22
- Increased Max Damage from 27 to 29
LUKS-MK2 [Tier 3]
- Increased Min Damage from 27 to 30
RPGs
- Limited ammo and a low accuracy on the Heavy’s Secondary weapons meant they weren’t as reliable as we intended. We have increased their damage output overall.
- It’s now a good counter to Kommanders and Sapper Turrets.
S-41 GL [Tier 1]
- Increased Splash Damage from 60 to 120
HEV MK 51 [Tier 2]
- Decreased Splash Damage from 80 to 75
CTK-88 CRUMPLOR [Tier 3]
- Decreased Splash Damage from 90 to 80
ZAB IS07 [Tier 4]
- Increased Splash Damage from 60 to 110
LGR 35 [Tier 6]
- Increased Splash Damage from 60 to 105
COM 4 [Tier 7]
- Increased Splash Damage from 80 to 85
V.L.A.D. [Prestige]
- Reduced Min Damage from 500 to 150
- Reduced Max Damage from 500 to 150
FIREFLY [Prestige]
- Increased Splash Damage from 30 to 50
LMGs
- We realized the Support class needed to be a little more competitive across the board in order to become relevant. So we increased its weapon damage overall.
SODAW-74 [Tier 1]
- Increased Min Damage from 10 to 12
- Increased Max Damage from 14 to 16
RSR 45 [Tier 2]
- Increased Min Damage from 12 to 14
- Increased Max Damage from 12 to 14
AX-100 II [Tier 3]
- Increased Max Damage from 17 to 18
Stainen 56 [Tier 4]
- Increased Min Damage from 12 to 13
QKR-89 [Tier 5]
- Increased Min Damage from 10 to 12
OR-HE [Prestige]
- Increased Min Damage from 11 to 13
- Increased Max Damage from 14 to 15
R.C.F.-08 [Prestige]
- Increased Min Damage from 12 to 14
- Increased Max Damage from 15 to 16
EXPERIMENTAL WEAPONS
- We all knew this would be necessary. Reduced damage overall.
SLS-3 [Tier 1]
- Reduced Min Damage from 22 to 6
- Reduced Max Damage from 23 to 8
- Reduced Weapon Range from 200 to 40
- Decreased Multitargeting from 3 to 1
- Decreased Target Lock Range from 30 meters to 15 meters
- Decreased Target Lock Time from 2 to 1.5 seconds
Maelstrom [Tier 4]
- Reduced Min Damage from 32 to 16
- Reduced Max Damage from 44 to 24
VERR POWER [Prestige]
- Reduced Min Damage from 200 to 85
- Reduced Max Damage from 200 to 85
SPEC-38A [Prestige]
- Reduced Min Damage from 70 to 40
- Reduced Max Damage from 90 to 50
SHORT-BARREL RIFLES
- A lot of negative experiences stemmed from this weapon being unbalanced.
AAW-1 [Tier 1]
- Reduced Min Damage from 8 to 6
- Reduced Max Damage from 10 to 8
- Reduced Weapon Range from 200 to 40
- Decreased Target Lock Range from 100 meters to 20 meters
- Increased Target Lock Time from 0 to 1 second
TURRETS
- Turrets should not have the same lifespan as a player. So we reduced overall Turret Health by 50%.
- Turrets shouldn’t deal as much damage as a player either. So we reduced overall Turret Damage by 30% – 40%
Micro Turret [Tier 1]
- Weapon Range Decreased from 20 to 15
Assault Turret[Tier 3]
- Reduced Min Damage from 10 to 7
- Reduced Max Damage from 10 to 7
Sniper Turret [Tier 4]
- Reduced Min Damage from 35 to 20
- Reduced Max Damage from 35 to 20
Rocket Turret [Tier 5]
- Reduced Min Damage from 45 to 30
- Reduced Max Damage from 45 to 30
Shoulder Gun [Tier 6]
- Reduced Min Damage from 17 to 10
- Reduced Max Damage from 17 to 10
- Reduced Weapon Range from 30 to 10
Shotgun Turret [Tier 7]
- Reduced Min Damage from 42 to 24
- Reduced Max Damage from 42 to 24
MODULAR WEAPONS
O.L.I. [Tier 1]
- Increased Min Damage from 5 to 7
- Increased Max Damage from 9 to 10
MN-KROM [Tier 2]
- Increased Min Damage from 7 to 9
- Increased Max Damage from 12 to 13
M.U.C. [Tier 3]
- Reduced Max Damage from 10 to 9
- Reduced Weapon Range from 200 to 40
- Reduced Target Lock Range from 100 meters to 20 meters
- Increased Target Lock Time from 0 to 1 second
Light Tactical Guns
XSSG [Tier 3]
- Decreased Max Damage from 16 to 15
Severance [Tier 6]
- Decreased Min Damage from 60 to 48
- Decreased Max Damage from 120 to 96
- Reduced Weapon Range from 100 to 30
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