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Monster Hunter 3 details

Posted on September 7, 2009 by (@NE_Brian) in News, Wii

– hunter data can be stored in the Wiimote, then used in 2p Arena mode
– game from scratch, proud of “rich, breathing, living” ecology system (small monsters grouping against big ones, item reaction, etc)
– main reason for the game being on the Wii: you have Classic for MH fans and intuitive Nunchuk for new players. Not just because of waggle, but they love the not rigid, claustrophobic part of it (with separated, relaxed hands).
– They know voice chat is a minimum for western users.
– Community side growing step by step. They’re seeing people from the UK, for example, posting for meeting and playing. They’d love to expand the MH Festa concept and decide the best hunter in the world.
– “great to hear!” praise/pressure feeling from Team Zelda. A lot of time spent in visuals. They think they’re the best on the Wii.
– they need new challenges to think about other platforms. Now, they’re very happy with this controls and I+D team say you can’t go back to classic.
– Conversations with Nintendo about western promotion haven’t started. “We’ll request all of that!” (asked about merchandise, black controller, etc).
– They explained Kurupecco cry-mimic capabilities. And if you show the torch to your cats, they’ll start dancing.

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