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Monster Hunter 4 team didn’t make any compromises with action gameplay

Posted on September 7, 2013 by (@NE_Brian) in 3DS, News

Monster Hunter 4 is on the 3DS, a system which does have its limitations. Despite this, Capcom didn’t make any sort of compromises during development. All of Monster Hunter’s action gameplay has been kept in tact.

Director Kaname Fujioka told Dengeki Online in a new interview:

Tsujimoto [Ryozo, Producer] said “Absolutely let’s not do any trade-off.” On all action segments, you absolutely can’t remove anything if you add something. Our direction was that if 10 was thought to be the maximum, then we continued to add to it in order to transform that maximum into 13.

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