Neon Inferno launch trailer – Nintendo Switch gets 2D run-and-gun and gallery-shooter hybrid
Retroware and Zenovia Interactive are celebrating the debut of Neon Inferno, their 2D run-and-gun and gallery-shooter hybrid, with a launch trailer. The game just made it to Nintendo Switch.
Plenty of information can be found in the following Nintendo eShop description:
Neon Inferno is a hybrid side-scroller and gallery-shooter where the action takes place in both the foreground and the background. As warring factions battle for control of a dystopian New York City, you enter the fray as an assassin for the Family – a notorious crime syndicate determined to eliminate its rivals and dominate the metropolitan battlefield. Rendered in beautiful pixel art and backed by an evocative soundtrack, Neon Inferno delivers a stylish, modern 2D action experience with futuristic flair.
Key Features
- Take control of Angelo Morano or Mariana Vitti and battle through the streets, blasting, deflecting, and slicing your way through your enemies! With multiple upgrades and weapon options to choose from, you’ll be well-equipped to shift this city-wide conflict in your favor.
- Along with traditional run-and-gun action, you’ll be able to attack your enemies in both the foreground and the background, deflect their projectiles back at them using “Bullet Time”, and commandeer vehicles to chase down your targets! Choose your level of difficulty or challenge yourself in the 1-credit-clear Arcade Mode!
- Grab a friend and expand The Family’s reign across the city together! With double the characters and double the firepower, there’s no limit to the carnage you can cause!
- Go up against a rogue’s gallery of unruly bosses, one at the end of every mission. Each boss is totally unique, featuring many attacks and multiple phases that will truly put your skills to the test!
See the new Neon Inferno launch trailer below.
Launch Trailer
The game is being sold now as a digital download. If you’re looking for more Nintendo Switch coverage, head on over here.
