Nerve and Mandible updates coming soon to Death Road to Canada, patch notes
Two major updates have been announced for Death Road to Canada, which are planned to be released alongside one another on Switch, although no release date has currently been announced. The “Nerve” and “Mandible” updates are both sizeable and will bring a large amount of new content to the game, including major game changes, new characters, and the expected bug fixes and quality-of-life improvements. Full details on both updates can be found below:
NERVE Update
Major System Changes
- Followers now use weapons according to tier lists assigned for each weapon! This is a big change, but it got through a large period of feedback in testing. Let me know if you’d like any changes here in future updates
- Characters will vastly prefer higher tier weapons to lower tier weapons
- If a character is presented with two melee weapons in the same tier, they will then use their stats like in the old system to judge what they pick up/use (they tend to greatly prefer fast weapons)
- Special character weapons also tend to have a tier assigned, so they know how much to value their own stuff
- Halloween Event extended! It used to be just on Halloween Day itself. Now it will run from October 25 to November 1
- Tnomey can now be bought from up to 3 times per game, instead of a strict “1 Tnomey purchase per game” limit. This requires a Zombo Point unlock
- Unomey is selling more stuff! There’s the above upgrades for Tnomey, and now upgrades to get your Max ZP up to 75, then 99
- Character customization choices greatly expanded, all around!
New Character Customization Details
- New cosmetic choices for custom characters! New hats, tops, and bottoms
- New beards/facial hair!
- Adjustments to the male head with the really long chin, RIP
- New glasses, including a heart shaped pair of glasses
- New Unlockable Hats
- Level 2 Hat Unlock now also unlocks new glasses!
Other Fixes/Minor Tweaks
- Bugfix for a very long standing mystery bug that made weapons on the ground more valuable than weapons in your hand! This could lead to bugs where you’d get stuck picking up a weapon forever
- News shut off for now to give that a break for a little bit
- “firecrackers” capitalized to make it like all the other weapons
- Updated hats/shade texts for the unlock statues
- Swapping should now skip dead buddies in more cases
- Preventing a crash if swapping buddies when they’re all dead
Modder Notes/Under the Hood Stuff
- Modders: Added .wielded_score so you can check how much a character values their current weapon
- Under the Hood: Further iOS version work
MANDIBLE Update
Major System Changes
- You can now assign buttons to quickly swap to the previous/next character in your group, without having to pause the game! This is a big change, that should hopefully add some extra flexibility to your zombie plans
- Duffle Bag added. This will show up in Trader Camps where you don’t have a car, or in new indoor-only trader camps where you don’t have access to your car. Interacting with this will let you access your “Trunk”!
- Cleaned up the Zombie Head code, and added 12 new zombie heads
- Zombotown’s Info Shack now includes a section to give credit to Death Road to Canada mod makers that contribute to the game (More to come!)
- New hairstyles for random and custom characters!
New Locations
Rare Trading Camp: Final Hospital Added
- Cleaning Lady rare special character was moved here, with buffs!
- Multiple +vitality, all-u-can eat
- Cheap group healing
- Source of medical training until you run out of food
- The Golden Scalpel, and more
Rare Trading Camp: Mechanical Fortress
- Tool Shop where you can buy gas powered or electric tools, including the new jackhammers!
- Special feature for Electric Tool Shop where the first purchase gets DOUBLE CHARGED
- Used Car Lot, pick from 3 random cars. This includes cars you usually can’t just find when on foot.
- Expert Garage, where you could get full repairs or even get ALL CAR MODS at once!
- Tool School for as much mechanical training as your food supply can handle
- ROBO SHACK with two new and powerful robot special characters, designed by Professor Sycamore!
Graveyard
- Has two variations! One has a recruit, and the other has a guarantee of a random but nice ranged weapon
Public Park
- Has multiple variations and random bits!
- You can find things like a recruit, new car, magazine, gas, and tools at random
New Characters and Weapons
- Jack Hamm added to the trader camp recruit pool. He’s a construction worker with an electric jackhammer that recharges over time.
- Punch Bot, from the Mechanical Fortress rare trading camp. A robot carefully designed for the perfect punching experience. Has a general strong uppercut, then two charge-based punching moves that hit in a big AOE. One of these moves also has a button-hold charging up component to it!
- Speed Bot, also from the Mechanical Fortress. A robot designed for the perfect speedy experience. Has a charge-based move that makes it speed forward quickly, a recharging nailgun that fires faster the longer you continuously shoot it, and a slot open for equipped weapon use.
- Obama added, probably
- New Fireworks vendor added to the general trader rotation! She sells 4 new fireworks weapon types, all great for distracting zombies
- Jackhammers added, in both electric and gas variants. A slower but stronger chainsaw, with a lot of knockback
- Firecrackers added, they distract zombies as they pop and the final explosion will do damage and knockdown
- Mount Dingus added, “the crappiest firework”. Emits colored smoke that distracts zombies for a good amount of time, but doesn’t do anything COOL
- Roman Candle added, shoots multiple fireworks that knocks zombies down and distracts
- KO BOOMER added, an overstuffed Roman Candle. Banned in most countries pre-apocalypse. You should probably drop it and run after awhile
Previous Location Tweaks
Starting Location “Quiet Factory Tweaks”
- Two guaranteed drops of 20-30 gas
- The worst Executive Office loot drops for the “execweapon” roll have been combined into one, reducing the possible options from 4 to 3. This means instead of getting “an extra golf club”, you’ll get that plus a grenade and medical
- Same as above, but for the “execsupply” roll. This means you’l never get 5-20 bullets alone, instead you’ll get that in addition to a grenade and a 50% chance for 20-30 extra gas
General Tweaks
- Factories will usually contain 6 different gas cans, with 15-25 gas each (90-150 gas total), hopefully making them a strong pick for refueling your car/chainsaw
- Factories also get the execweapon and execsupply changes that the Quiet Factory got, except the “chance of extra golf club” now has a 50% chance of being replaced by an Uzi with 30-50 bullets. This was formerly a 10% chance
- All standalone house and apartment locations, including the starting options for looting a House or Apartment, now give one extra commonranged drop. This means a guaranteed pistol, shotgun, or cowboy rifle with ammo, with a tiny chance of Uzi or AK47
Weapon Tweaks
- Ultramop power nerf, 1.2 -> 0.8
- Ultramop knockback buff, 1.5 -> 2
- Ultramop Cleave buff, 1 -> 4 extra hits
- Debutante Umbrella power buff, 0.8 -> 1
- The best weapon, the Tire Iron, changed so that the AI don’t favor it as much
Other Fixes/Minor Tweaks
- Fixed the Grain, Scratch, etc effects
- Fixed an error with Broomy spawning, and it starts lying down
- Changed traderarcade-fire’s exit message if you avoided fire damage
- Fixed incorrect numbering for the survival preptrader
- Fixed camera not properly following new leader in a different map when switching characters
- Magazine chance removed from farm locations, as this just bugged out if you got a rescue event on top of this.
- Farm tractors can now be looted for gas
- Weapondef conflict fix
- Mysterious Past + Martial Artist no longer gives points in shooting
Modder Notes/Under the Hood Stuff
- Added warning case for accessing a NULL thing
- Added pwn sound effect
- MANDIBLE.df added to decks.df
- Changed tnomey-spawn to support indoor and outdoor spawning
- Removed cleaning lady’s cleaner-test event from recruitdecks
- CAR_BUS added as a stub
- New word for generating a parked car but without the usual extra gas or tire iron, see the Park locations for implementation of this
Death Road to Canada is immediately available on Switch.
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