New Splinter Cell: Blacklist patch out now for Wii U
A third Splinter Cell: Blacklist is out now on Wii U. The update addresses various elements in single-player, multiplayer, and more.
You can find the full patch notes after the break.
GENERAL
- Fix a few remaining random crashes
- Fix an issue causing the “Rename Loadout” menu to be displayed for the user instead of the “Record Sound” menu if the user follows some certain steps.
SINGLE PLAYER
- Fix an issue that prevented the user from continuing the game after Kobin’s map if the player didn’t have enough money to upgrade Paladin.
- Fix an issue that made the Nouri mission fail if the player is using the tri-rotor to stun NPCs.
- Fix an issue that could cause the reinforcement not to make it into the vault when downloading the USB key.
CO-OP
- Fix a walkthrough break in COOP/Abandoned City mission where the player would not be able to move further in the mission even though they cleared the area.
- Fixed one spot in Lebanese Hospital map where spies were unable to perform a CQC kill from cover
SPIES VS. MERCS
- Money and experience are now automatically saved when the game ends due to host migration
- The host’s team is no longer guaranteed to play as Mercs first. The team will be randomly chosen to start as either Spies or Mercs.
- Removed Exit Match option during mid-match menus and halftime report.
- Made maps-specific changes to prevent spawn-killing in general and spawn-killing by drones specifically.
- Fixing issue where the client of a map will fall through the map on a specific condition
- Fix a few remaining tracking issues (invisible for the user)
- Fix an issue where the spy doesn’t have a kill prompt when the Merc is crouch against this desk.
- Fix an issue that could cause the character to spawn with no weapon and without being able to shoot in certain conditions.
- Fix an abuse that allowed spy to shoot with a 2 hands weapon while being in shimmy.
- Fixed bug that caused Sticky Cam damage to deal far too much damage. The Stick Cam damage is now fairly balanced compared to the other gadgets.
- Fixed bug where Mercs would sometimes reload automatically for no reason
- Fixed one spot in Mine map where Mercs could get stuck after performing a CQC kill
- Fixed bug where hack reset timer was sometimes not shown in the kill cam
- Fix an issue that could cause the user to remain in a black screen while accessing AAR from lobby.
- Preventing an abuse in Virus Vault where the spy can access a specific zipline from a cover.
- Fix an issue that caused a merc to be able to spawn kill the spies in the base camps with drone.
- Fix an issue preventing the player to take cover on the wooden board at the entrance of the Garage on the Cartel Map.
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